public void Move(int begin_index, int end_index) { Block begin_block = mBlockMap[begin_index]; Block end_block = mBlockMap[end_index]; // 블록 이동 begin_block.Move(end_index); end_block.Move(begin_index); // 블록 위치 저장소 정보 갱신 mBlockMap[begin_index] = end_block; mBlockMap[end_index] = begin_block; mStepManager.ChangeState(Utils.EFlowState.EChecking); }