public DesertGatekeeper() : base(AIType.AI_Animal, FightMode.Closest, 15, 1, 0.1, 0.2) { Name = "Brucilla"; Title = "the Desert Gatekeeper"; Body = 401; Female = true; Race = Race.Human; Hue = 0x83EA; HairItemID = 0x203B; HairHue = 0x1BB; SetStr(1005, 1183); SetDex(187, 238); SetInt(151, 247); SetHits(1184, 1422); SetMana(1105, 1205); SetDamage(5, 10); FemaleStuddedChest chest = new FemaleStuddedChest(); chest.Hue = 313; chest.Movable = true; AddItem(chest); StuddedGorget gorget = new StuddedGorget(); gorget.Hue = 23; gorget.Movable = true; AddItem(gorget); StuddedArms arms = new StuddedArms(); arms.Hue = 23; arms.Movable = true; AddItem(arms); StuddedGloves gloves = new StuddedGloves(); gloves.Hue = 313; gloves.Movable = true; AddItem(gloves); SteelJaw weapon = new SteelJaw(); BaseRunicTool.ApplyAttributesTo(weapon, 5, 25, 35); weapon.WeaponAttributes.HitLightning = 25; weapon.Hue = 23; weapon.Movable = true; weapon.Quality = WeaponQuality.Exceptional; AddItem(weapon); AddItem(new HighBoots(23)); AddItem(new PlumeCloak(313)); PackItem(new Bolt(Utility.RandomMinMax(50, 80))); }
public RangerGuardOfSkaddria2() : base(AIType.AI_Archer, FightMode.Closest, 15, 1, 0.1, 0.2) { Title = "Ranger Guard of Skaddria Naddheim"; SetStr(850, 900); SetDex(500, 700); SetInt(100, 200); SetHits(1500, 2000); SetDamage(19, 35); SetSkill(SkillName.Anatomy, 100.0, 100.0); SetSkill(SkillName.Archery, 100.0, 100.0); SetSkill(SkillName.Tactics, 100.0, 100.0); SetSkill(SkillName.MagicResist, 100.0, 100.0); Karma = 10000; AddItem(new HighBoots(23)); AddItem(new PlumeCloak(313)); StuddedGorget gorget = new StuddedGorget(); gorget.Hue = 23; gorget.Movable = true; AddItem(gorget); StuddedArms arms = new StuddedArms(); arms.Hue = 23; arms.Movable = true; AddItem(arms); StuddedGloves gloves = new StuddedGloves(); gloves.Hue = 313; gloves.Movable = true; AddItem(gloves); if (Female = Utility.RandomBool()) { Body = 401; Name = NameList.RandomName("female"); FemaleStuddedChest chest = new FemaleStuddedChest(); chest.Hue = 313; chest.Movable = true; AddItem(chest); SteelJaw weapon = new SteelJaw(); BaseRunicTool.ApplyAttributesTo(weapon, 5, 25, 35); weapon.WeaponAttributes.HitLightning = 25; weapon.Hue = 23; weapon.Movable = true; weapon.Quality = WeaponQuality.Exceptional; AddItem(weapon); PackItem(new Bolt(Utility.RandomMinMax(50, 80))); } else { Body = 400; Name = NameList.RandomName("male"); StuddedChest chest = new StuddedChest(); chest.Hue = 313; chest.Movable = true; AddItem(chest); StuddedLegs legs = new StuddedLegs(); legs.Hue = 313; legs.Movable = true; AddItem(legs); SteelJaw weapon = new SteelJaw(); BaseRunicTool.ApplyAttributesTo(weapon, 5, 25, 35); weapon.WeaponAttributes.HitLightning = 25; weapon.Hue = 23; weapon.Movable = true; weapon.Quality = WeaponQuality.Exceptional; AddItem(weapon); PackItem(new Bolt(Utility.RandomMinMax(50, 80))); } Utility.AssignRandomHair(this); }