public override void Awake() { base.Awake(); Note.Notes.Add(this); this.Add(new NotifyBinding(delegate() { if (this.IsCollected) { int notesCollected = Note.Notes.Where(x => x.IsCollected).Count(); int total = Note.Notes.Count; Container msg = this.main.Menu.ShowMessageFormat ( this.Entity, "\\notes read", notesCollected, total ); this.main.Menu.HideMessage(this.Entity, msg, 4.0f); this.Collected.Execute(); PlayerData playerData = PlayerDataFactory.Instance.Get <PlayerData>(); playerData.Notes.Value++; SteamWorker.SetStat("stat_notes_read", playerData.Notes); if (SteamWorker.GetStat("stat_notes_read") == playerData.Notes) { SteamWorker.IndicateAchievementProgress("cheevo_notes", (uint)playerData.Notes.Value, (uint)totalNotes); } } }, this.IsCollected)); }
public override void Awake() { base.Awake(); Collectible.Collectibles.Add(this); this.PlayerTouched.Action = delegate { if (!this.PickedUp) { this.PickedUp.Value = true; AkSoundEngine.PostEvent(AK.EVENTS.PLAY_COLLECTIBLE, this.Entity); float originalGamma = main.Renderer.InternalGamma.Value; float originalBrightness = main.Renderer.Brightness.Value; this.Entity.Add ( new Animation ( new Animation.FloatMoveTo(main.Renderer.InternalGamma, 10.0f, 0.2f), new Animation.FloatMoveTo(main.Renderer.InternalGamma, originalGamma, 0.4f) ) ); PlayerData playerData = PlayerDataFactory.Instance.Get <PlayerData>(); playerData.Collectibles.Value++; SteamWorker.SetStat("stat_orbs_collected", playerData.Collectibles); if (SteamWorker.GetStat("stat_orbs_collected") == playerData.Collectibles) { SteamWorker.IndicateAchievementProgress("cheevo_orbs", (uint)playerData.Collectibles.Value, (uint)totalCollectibles); } int collected = Collectible.Collectibles.Count(x => x.PickedUp); int total = Collectible.Collectibles.Count; this.main.Menu.HideMessage ( WorldFactory.Instance, this.main.Menu.ShowMessageFormat(WorldFactory.Instance, "\\orbs collected", collected, total), 4.0f ); } }; }