void Awake() { trackedController = GetComponent <SteamVR_TrackedControllerExtended>(); trackedObject = GetComponent <SteamVR_TrackedObjectExtended>(); UnityEngine.VR.InputTracking.disablePositionalTracking = true; }
void Awake() { trackedController = GetComponent<SteamVR_TrackedControllerExtended>(); trackedObject = GetComponent<SteamVR_TrackedObjectExtended>(); UnityEngine.VR.InputTracking.disablePositionalTracking = true; }