void Awake()
    {
        trackedController = GetComponent <SteamVR_TrackedControllerExtended>();
        trackedObject     = GetComponent <SteamVR_TrackedObjectExtended>();

        UnityEngine.VR.InputTracking.disablePositionalTracking = true;
    }
    void Awake()
    {
        trackedController = GetComponent<SteamVR_TrackedControllerExtended>();
        trackedObject = GetComponent<SteamVR_TrackedObjectExtended>();

        UnityEngine.VR.InputTracking.disablePositionalTracking = true;
    }