protected virtual void OnServerSteamServersDisconnected(SteamServersDisconnectedEventArgs e) { if (this.ServerSteamServersDisconnected != null) { this.ServerSteamServersDisconnected(this, e); } }
private void ISteamClientService_ClientSteamServersDisconnected(object sender, SteamServersDisconnectedEventArgs e) { this.OnError(Session.ErrorLevel.Warning, "%SessionSteamServersDisconnected", (int)e.Message.m_eResult); IGameService service = Services.GetService <IGameService>(); if (service == null || service.Game == null) { this.Close(); return; } this.ELCPSendServerMessage(4, "%SessionSteamServersDisconnected"); }