void GameServer_ServersConnectFailure(SteamSDK.Result result) { MyLog.Default.WriteLineAndConsole("Server connect failure (" + result.ToString() + ")"); }
void GameServer_ValidateAuthTicketResponse(ulong steamID, SteamSDK.AuthSessionResponseEnum response, ulong steamOwner) { MyLog.Default.WriteLineAndConsole("Server ValidateAuthTicketResponse (" + response.ToString() + "), owner: " + steamOwner.ToString()); if (response == AuthSessionResponseEnum.OK) { if (MemberLimit > 0 && m_members.Count - 1 >= MemberLimit) // Unfortunately, DS counds into the members, so subtract it { UserRejected(steamID, JoinResult.ServerFull); } else if (m_groupId == 0 || MySandboxGame.ConfigDedicated.Administrators.Contains(steamID.ToString()) || MySandboxGame.ConfigDedicated.Administrators.Contains(ConvertSteamIDFrom64(steamID))) { UserAccepted(steamID); } else if (SteamServerAPI.Instance.GetAccountType(m_groupId) != AccountType.Clan) { UserRejected(steamID, JoinResult.GroupIdInvalid); } else if (SteamServerAPI.Instance.GameServer.RequestGroupStatus(steamID, m_groupId)) { // Returns false when there's no connection to Steam m_waitingForGroup.Add(steamID); } else { UserRejected(steamID, JoinResult.SteamServersOffline); } } else { JoinResult joinResult = JoinResult.TicketInvalid; switch (response) { case AuthSessionResponseEnum.AuthTicketCanceled: joinResult = JoinResult.TicketCanceled; break; case AuthSessionResponseEnum.AuthTicketInvalidAlreadyUsed: joinResult = JoinResult.TicketAlreadyUsed; break; case AuthSessionResponseEnum.LoggedInElseWhere: joinResult = JoinResult.LoggedInElseWhere; break; case AuthSessionResponseEnum.NoLicenseOrExpired: joinResult = JoinResult.NoLicenseOrExpired; break; case AuthSessionResponseEnum.UserNotConnectedToSteam: joinResult = JoinResult.UserNotConnected; break; case AuthSessionResponseEnum.VACBanned: joinResult = JoinResult.VACBanned; break; case AuthSessionResponseEnum.VACCheckTimedOut: joinResult = JoinResult.VACCheckTimedOut; break; } UserRejected(steamID, joinResult); } }
void GameServer_ServersDisconnected(SteamSDK.Result result) { MyLog.Default.WriteLineAndConsole("Server disconnected (" + result.ToString() + ")"); }
void Peer2Peer_ConnectionFailed(ulong remoteUserId, SteamSDK.P2PSessionErrorEnum error) { MyLog.Default.WriteLineAndConsole("Peer2Peer_ConnectionFailed " + error.ToString()); }