public SteamSocket(SteamOptions options, bool isServer)
        {
            Debug.Log("Starting up FizzySteam Socket...");

            if (options.useSteamRelay)
            {
                SteamNetworkingUtils.InitRelayNetworkAccess();
            }

            _steamOptions       = options;
            _isServer           = isServer;
            _steamSocketManager = new SteamSocketManager(options, isServer);
        }
 public SteamApiService(IHttpClientFactory httpClientFactory, IOptions <SteamOptions> steamOptions)
 {
     this.httpClient   = httpClientFactory.CreateClient(nameof(SteamApiService));
     this.steamOptions = steamOptions.Value;
 }