private void Update()
    {
        if (!Global.isSteamActive || !m_waitForResult)
        {
            return;
        }
        EResult resultStatus = SteamInventory.GetResultStatus(m_resultHandle);

        switch (resultStatus)
        {
        case EResult.k_EResultPending:
            return;

        case EResult.k_EResultOK:
        {
            uint punOutItemsArraySize = 0u;
            if (SteamInventory.GetResultItems(m_resultHandle, null, ref punOutItemsArraySize) && punOutItemsArraySize != 0)
            {
                SteamItemDetails_t[] array = new SteamItemDetails_t[punOutItemsArraySize];
                SteamInventory.GetResultItems(m_resultHandle, array, ref punOutItemsArraySize);
                m_itemDetails.AddRange(array);
            }
            EquipSteamInventoryItems();
            break;
        }

        default:
            Debug.Log("SteamInventoryHandler.cs: Couldn't get inventory: " + resultStatus);
            break;
        }
        SteamInventory.DestroyResult(m_resultHandle);
        m_waitForResult = false;
    }
Exemple #2
0
 private void Update()
 {
     if (Global.isSteamActive && this.m_waitForResult)
     {
         EResult resultStatus = SteamInventory.GetResultStatus(this.m_resultHandle);
         if (resultStatus != EResult.k_EResultPending)
         {
             if (resultStatus == EResult.k_EResultOK)
             {
                 uint num = 0U;
                 if (SteamInventory.GetResultItems(this.m_resultHandle, null, ref num) && num > 0U)
                 {
                     SteamItemDetails_t[] array = new SteamItemDetails_t[num];
                     SteamInventory.GetResultItems(this.m_resultHandle, array, ref num);
                     this.m_itemDetails.AddRange(array);
                 }
                 this.EquipSteamInventoryItems();
             }
             else
             {
                 Debug.Log("SteamInventoryHandler.cs: Couldn't get inventory: " + resultStatus.ToString());
             }
             SteamInventory.DestroyResult(this.m_resultHandle);
             this.m_waitForResult = false;
         }
     }
 }
 void EnsureStatusOK()
 {
     if (currentResult == SteamInventoryResult_t.Invalid)
     {
         throw new InvalidOperationException("There is no current operation ongoing.");
     }
     if (SteamInventory.GetResultStatus(currentResult) != EResult.k_EResultOK)
     {
         throw new InvalidOperationException($"Result status is not OK. It is {SteamInventory.GetResultStatus(currentResult)}.");
     }
 }
    private void HandleDropResult()
    {
        if (!m_waitForResult || !Global.isSteamActive)
        {
            return;
        }
        bool    flag         = false;
        EResult resultStatus = SteamInventory.GetResultStatus(m_itemDropHandle);

        switch (resultStatus)
        {
        case EResult.k_EResultPending:
            return;

        case EResult.k_EResultOK:
        {
            uint punOutItemsArraySize = 0u;
            if (!SteamInventory.GetResultItems(m_itemDropHandle, null, ref punOutItemsArraySize))
            {
                break;
            }
            SteamItemDetails_t[] array = new SteamItemDetails_t[punOutItemsArraySize];
            if (punOutItemsArraySize != 0)
            {
                SteamInventory.GetResultItems(m_itemDropHandle, array, ref punOutItemsArraySize);
                for (int i = 0; i < array.Length; i++)
                {
                    if ((array[i].m_unFlags & 0x100) == 0)
                    {
                        m_itemPopupGui.ShowGui(true, array[i].m_iDefinition.m_SteamItemDef);
                        break;
                    }
                }
            }
            else
            {
                flag = true;
            }
            break;
        }

        default:
            Debug.Log("RemoteCharacter.cs: Couldn't get item drop: " + resultStatus);
            break;
        }
        SteamInventory.DestroyResult(m_itemDropHandle);
        m_waitForResult = false;
        if (flag)
        {
            GetPromoItem();
        }
    }
 private void HandleDropResult()
 {
     if (this.m_waitForResult && Global.isSteamActive)
     {
         bool    flag         = false;
         EResult resultStatus = SteamInventory.GetResultStatus(this.m_itemDropHandle);
         if (resultStatus != EResult.k_EResultPending)
         {
             if (resultStatus == EResult.k_EResultOK)
             {
                 uint num = 0U;
                 if (SteamInventory.GetResultItems(this.m_itemDropHandle, null, ref num))
                 {
                     SteamItemDetails_t[] array = new SteamItemDetails_t[num];
                     if (num > 0U)
                     {
                         SteamInventory.GetResultItems(this.m_itemDropHandle, array, ref num);
                         for (int i = 0; i < array.Length; i++)
                         {
                             if ((array[i].m_unFlags & 256) == 0)
                             {
                                 this.m_itemPopupGui.ShowGui(true, array[i].m_iDefinition.m_SteamItemDef);
                                 break;
                             }
                         }
                     }
                     else
                     {
                         flag = true;
                     }
                 }
             }
             else
             {
                 Debug.Log("RemoteCharacter.cs: Couldn't get item drop: " + resultStatus.ToString());
             }
             SteamInventory.DestroyResult(this.m_itemDropHandle);
             this.m_waitForResult = false;
             if (flag)
             {
                 this.GetPromoItem();
             }
         }
     }
 }
Exemple #6
0
 private void UpdateInventory()
 {
     if (Global.isSteamActive && this.m_waitForResult)
     {
         EResult resultStatus = SteamInventory.GetResultStatus(this.m_resultHandle);
         if (resultStatus != EResult.k_EResultPending)
         {
             if (resultStatus == EResult.k_EResultOK)
             {
                 uint num = 0U;
                 if (SteamInventory.GetResultItems(this.m_resultHandle, null, ref num))
                 {
                     SteamItemDetails_t[] array = new SteamItemDetails_t[num];
                     int num2 = 0;
                     if (this.m_completeRefresh)
                     {
                         this.m_itemDetails.Clear();
                     }
                     if (num > 0U)
                     {
                         SteamInventory.GetResultItems(this.m_resultHandle, array, ref num);
                         if (this.m_completeRefresh)
                         {
                             this.m_itemDetails.AddRange(array);
                         }
                         else
                         {
                             for (int i = 0; i < array.Length; i++)
                             {
                                 for (int j = 0; j < this.m_itemDetails.Count; j++)
                                 {
                                     if (array[i].m_itemId.m_SteamItemInstanceID == this.m_itemDetails[j].m_itemId.m_SteamItemInstanceID && 0 < (array[i].m_unFlags & 256))
                                     {
                                         this.m_itemDetails.RemoveAt(j);
                                         break;
                                     }
                                 }
                             }
                             for (int k = 0; k < array.Length; k++)
                             {
                                 if ((array[k].m_unFlags & 256) == 0)
                                 {
                                     this.m_itemDetails.Add(array[k]);
                                     num2 = array[k].m_iDefinition.m_SteamItemDef;
                                 }
                             }
                         }
                         int  lookItemDef = this.m_steamInventoryHandler.GetLookItemDef();
                         int  skinItemDef = this.m_steamInventoryHandler.GetSkinItemDef();
                         bool flag        = true;
                         bool flag2       = true;
                         int  num3        = 0;
                         for (int l = 0; l < this.m_itemDetails.Count; l++)
                         {
                             if (this.m_itemDetails[l].m_iDefinition.m_SteamItemDef == lookItemDef)
                             {
                                 flag = false;
                             }
                             else if (this.m_itemDetails[l].m_iDefinition.m_SteamItemDef == skinItemDef)
                             {
                                 flag2 = false;
                             }
                             if (3000 > this.m_itemDetails[l].m_iDefinition.m_SteamItemDef)
                             {
                                 num3++;
                             }
                         }
                         if (flag2 || flag)
                         {
                             this.m_steamInventoryHandler.SetLook((!flag) ? lookItemDef : 0, (!flag2) ? skinItemDef : 0);
                         }
                         this.m_txtCaseCount.transform.parent.gameObject.SetActive(0 < num3);
                         this.m_txtCaseCount.text = num3.ToString();
                     }
                     if (this.m_caseOpenFlag && num2 != 0)
                     {
                         this.m_caseOpenGui.Showtime(num2, this.m_generatorDefId);
                     }
                     else
                     {
                         this.UpdateInventoryDisplay();
                     }
                 }
             }
             else
             {
                 Debug.Log("SteamInventoryGUI.cs: Couldn't get inventory: " + resultStatus.ToString());
             }
             SteamInventory.DestroyResult(this.m_resultHandle);
             this.m_waitForResult = false;
         }
     }
 }
Exemple #7
0
    public void RenderOnGUI()
    {
        GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height));
        GUILayout.Label("Variables:");
        GUILayout.Label("m_SteamInventoryResult: " + m_SteamInventoryResult);
        GUILayout.Label("m_SteamItemDetails: " + m_SteamItemDetails);
        GUILayout.Label("m_SteamItemDef: " + m_SteamItemDef);
        GUILayout.Label("m_SerializedBuffer: " + m_SerializedBuffer);
        GUILayout.EndArea();

        GUILayout.BeginVertical("box");
        m_ScrollPos = GUILayout.BeginScrollView(m_ScrollPos, GUILayout.Width(Screen.width - 215), GUILayout.Height(Screen.height - 33));

        // INVENTORY ASYNC RESULT MANAGEMENT

        GUILayout.Label("GetResultStatus(m_SteamInventoryResult) : " + SteamInventory.GetResultStatus(m_SteamInventoryResult));

        if (GUILayout.Button("GetResultItems(m_SteamInventoryResult, m_SteamItemDetails, ref OutItemsArraySize)"))
        {
            uint OutItemsArraySize = 0;
            bool ret = SteamInventory.GetResultItems(m_SteamInventoryResult, null, ref OutItemsArraySize);
            if (ret && OutItemsArraySize > 0)
            {
                m_SteamItemDetails = new SteamItemDetails_t[OutItemsArraySize];
                ret = SteamInventory.GetResultItems(m_SteamInventoryResult, m_SteamItemDetails, ref OutItemsArraySize);
                print("SteamInventory.GetResultItems(" + m_SteamInventoryResult + ", m_SteamItemDetails, out OutItemsArraySize) - " + ret + " -- " + OutItemsArraySize);

                System.Text.StringBuilder test = new System.Text.StringBuilder();
                for (int i = 0; i < OutItemsArraySize; ++i)
                {
                    test.AppendFormat("{0} - {1} - {2} - {3} - {4}\n", i, m_SteamItemDetails[i].m_itemId, m_SteamItemDetails[i].m_iDefinition, m_SteamItemDetails[i].m_unQuantity, m_SteamItemDetails[i].m_unFlags);
                }
                print(test);
            }
            else
            {
                print("SteamInventory.GetResultItems(" + m_SteamInventoryResult + ", null, out OutItemsArraySize) - " + ret + " -- " + OutItemsArraySize);
            }
        }

        if (GUILayout.Button("GetResultItemProperty(m_SteamInventoryResult, 0, null, out ValueBuffer, ref ValueBufferSize)"))
        {
            string ValueBuffer;
            uint   ValueBufferSize = 0;
            bool   ret             = SteamInventory.GetResultItemProperty(m_SteamInventoryResult, 0, null, out ValueBuffer, ref ValueBufferSize);
            if (ret)
            {
                ret = SteamInventory.GetResultItemProperty(m_SteamInventoryResult, 0, null, out ValueBuffer, ref ValueBufferSize);
            }
            print("SteamInventory.GetResultItemProperty(" + m_SteamInventoryResult + ", " + 0 + ", " + null + ", " + "out ValueBuffer" + ", " + "ref ValueBufferSize" + ") : " + ret + " -- " + ValueBuffer + " -- " + ValueBufferSize);
        }

        if (GUILayout.Button("GetResultTimestamp(m_SteamInventoryResult)"))
        {
            uint ret = SteamInventory.GetResultTimestamp(m_SteamInventoryResult);
            print("SteamInventory.GetResultTimestamp(" + m_SteamInventoryResult + ") : " + ret);
        }

        if (GUILayout.Button("CheckResultSteamID(m_SteamInventoryResult, SteamUser.GetSteamID())"))
        {
            bool ret = SteamInventory.CheckResultSteamID(m_SteamInventoryResult, SteamUser.GetSteamID());
            print("SteamInventory.CheckResultSteamID(" + m_SteamInventoryResult + ", " + SteamUser.GetSteamID() + ") : " + ret);
        }

        if (GUILayout.Button("DestroyResult(m_SteamInventoryResult)"))
        {
            DestroyResult();
        }

        // INVENTORY ASYNC QUERY

        if (GUILayout.Button("GetAllItems(out m_SteamInventoryResult)"))
        {
            bool ret = SteamInventory.GetAllItems(out m_SteamInventoryResult);
            print("SteamInventory.GetAllItems(" + "out m_SteamInventoryResult" + ") : " + ret + " -- " + m_SteamInventoryResult);
        }

        if (GUILayout.Button("GetItemsByID(out m_SteamInventoryResult, InstanceIDs, (uint)InstanceIDs.Length)"))
        {
            SteamItemInstanceID_t[] InstanceIDs = { (SteamItemInstanceID_t)0, (SteamItemInstanceID_t)1, };
            bool ret = SteamInventory.GetItemsByID(out m_SteamInventoryResult, InstanceIDs, (uint)InstanceIDs.Length);
            print("SteamInventory.GetItemsByID(" + "out m_SteamInventoryResult" + ", " + InstanceIDs + ", " + (uint)InstanceIDs.Length + ") : " + ret + " -- " + m_SteamInventoryResult);
        }

        // RESULT SERIALIZATION AND AUTHENTICATION

        if (GUILayout.Button("SerializeResult(m_SteamInventoryResult, m_SerializedBuffer, out OutBufferSize)"))
        {
            uint OutBufferSize;
            bool ret = SteamInventory.SerializeResult(m_SteamInventoryResult, null, out OutBufferSize);
            if (ret)
            {
                m_SerializedBuffer = new byte[OutBufferSize];
                ret = SteamInventory.SerializeResult(m_SteamInventoryResult, m_SerializedBuffer, out OutBufferSize);
                print("SteamInventory.SerializeResult(m_SteamInventoryResult, m_SerializedBuffer, out OutBufferSize) - " + ret + " -- " + OutBufferSize + " -- " + System.Text.Encoding.UTF8.GetString(m_SerializedBuffer, 0, m_SerializedBuffer.Length));
            }
            else
            {
                print("SteamInventory.SerializeResult(m_SteamInventoryResult, null, out OutBufferSize) - " + ret + " -- " + OutBufferSize);
            }
        }

        if (GUILayout.Button("DeserializeResult(out m_SteamInventoryResult, m_SerializedBuffer, (uint)m_SerializedBuffer.Length)"))
        {
            bool ret = SteamInventory.DeserializeResult(out m_SteamInventoryResult, m_SerializedBuffer, (uint)m_SerializedBuffer.Length);
            print("SteamInventory.DeserializeResult(" + "out m_SteamInventoryResult" + ", " + m_SerializedBuffer + ", " + (uint)m_SerializedBuffer.Length + ") : " + ret + " -- " + m_SteamInventoryResult);
        }

        // INVENTORY ASYNC MODIFICATION

        if (GUILayout.Button("GenerateItems(out m_SteamInventoryResult, ArrayItemDefs, null, (uint)ArrayItemDefs.Length)"))
        {
            SteamItemDef_t[] ArrayItemDefs = { ESpaceWarItemDefIDs.k_SpaceWarItem_ShipDecoration1, ESpaceWarItemDefIDs.k_SpaceWarItem_ShipDecoration2 };
            bool             ret           = SteamInventory.GenerateItems(out m_SteamInventoryResult, ArrayItemDefs, null, (uint)ArrayItemDefs.Length);
            print("SteamInventory.GenerateItems(" + "out m_SteamInventoryResult" + ", " + ArrayItemDefs + ", " + null + ", " + (uint)ArrayItemDefs.Length + ") : " + ret + " -- " + m_SteamInventoryResult);
        }

        if (GUILayout.Button("GrantPromoItems(out m_SteamInventoryResult)"))
        {
            bool ret = SteamInventory.GrantPromoItems(out m_SteamInventoryResult);
            print("SteamInventory.GrantPromoItems(" + "out m_SteamInventoryResult" + ") : " + ret + " -- " + m_SteamInventoryResult);
        }

        if (GUILayout.Button("AddPromoItem(out m_SteamInventoryResult, ESpaceWarItemDefIDs.k_SpaceWarItem_ShipWeapon1)"))
        {
            bool ret = SteamInventory.AddPromoItem(out m_SteamInventoryResult, ESpaceWarItemDefIDs.k_SpaceWarItem_ShipWeapon1);
            print("SteamInventory.AddPromoItem(" + "out m_SteamInventoryResult" + ", " + ESpaceWarItemDefIDs.k_SpaceWarItem_ShipWeapon1 + ") : " + ret + " -- " + m_SteamInventoryResult);
        }

        if (GUILayout.Button("AddPromoItems(out m_SteamInventoryResult, ArrayItemDefs, (uint)ArrayItemDefs.Length)"))
        {
            SteamItemDef_t[] ArrayItemDefs = { ESpaceWarItemDefIDs.k_SpaceWarItem_ShipWeapon1, ESpaceWarItemDefIDs.k_SpaceWarItem_ShipWeapon2 };
            bool             ret           = SteamInventory.AddPromoItems(out m_SteamInventoryResult, ArrayItemDefs, (uint)ArrayItemDefs.Length);
            print("SteamInventory.AddPromoItems(" + "out m_SteamInventoryResult" + ", " + ArrayItemDefs + ", " + (uint)ArrayItemDefs.Length + ") : " + ret + " -- " + m_SteamInventoryResult);
        }

        if (GUILayout.Button("ConsumeItem(out m_SteamInventoryResult, m_SteamItemDetails[0].m_itemId, 1)"))
        {
            if (m_SteamItemDetails != null)
            {
                bool ret = SteamInventory.ConsumeItem(out m_SteamInventoryResult, m_SteamItemDetails[0].m_itemId, 1);
                print("SteamInventory.ConsumeItem(out m_SteamInventoryResult, " + m_SteamItemDetails[0].m_itemId + ", 1) - " + ret + " -- " + m_SteamInventoryResult);
            }
        }

        if (GUILayout.Button("ExchangeItems(TODO)"))
        {
            if (m_SteamItemDetails != null)
            {
                bool ret = SteamInventory.ExchangeItems(out m_SteamInventoryResult, null, null, 0, null, null, 0);                 // TODO
                print("SteamInventory.ExchangeItems(TODO) - " + ret + " -- " + m_SteamInventoryResult);
            }
        }

        if (GUILayout.Button("TransferItemQuantity(out m_SteamInventoryResult, m_SteamItemDetails[0].m_itemId, 1, SteamItemInstanceID_t.Invalid)"))
        {
            if (m_SteamItemDetails != null)
            {
                bool ret = SteamInventory.TransferItemQuantity(out m_SteamInventoryResult, m_SteamItemDetails[0].m_itemId, 1, SteamItemInstanceID_t.Invalid);
                print("SteamInventory.TransferItemQuantity(out m_SteamInventoryResult, " + m_SteamItemDetails[0].m_itemId + ", 1, SteamItemInstanceID_t.Invalid) - " + ret + " -- " + m_SteamInventoryResult);
            }
        }

        // TIMED DROPS AND PLAYTIME CREDIT

        if (GUILayout.Button("SendItemDropHeartbeat()"))
        {
            SteamInventory.SendItemDropHeartbeat();
            print("SteamInventory.SendItemDropHeartbeat()");
        }

        if (GUILayout.Button("TriggerItemDrop(out m_SteamInventoryResult, ESpaceWarItemDefIDs.k_SpaceWarItem_TimedDropList)"))
        {
            bool ret = SteamInventory.TriggerItemDrop(out m_SteamInventoryResult, ESpaceWarItemDefIDs.k_SpaceWarItem_TimedDropList);
            print("SteamInventory.TriggerItemDrop(" + "out m_SteamInventoryResult" + ", " + ESpaceWarItemDefIDs.k_SpaceWarItem_TimedDropList + ") : " + ret + " -- " + m_SteamInventoryResult);
        }

        // IN-GAME TRADING

        if (GUILayout.Button("TradeItems(TODO)"))
        {
            if (m_SteamItemDetails != null)
            {
                bool ret = SteamInventory.TradeItems(out m_SteamInventoryResult, SteamUser.GetSteamID(), null, null, 0, null, null, 0);                 // TODO... Difficult
                print("SteamInventory.TradeItems(TODO) - " + ret + " -- " + m_SteamInventoryResult);
            }
        }

        // ITEM DEFINITIONS

        if (GUILayout.Button("LoadItemDefinitions()"))
        {
            bool ret = SteamInventory.LoadItemDefinitions();
            print("SteamInventory.LoadItemDefinitions() : " + ret);
        }

        if (GUILayout.Button("GetItemDefinitionIDs(ItemDefIDs, ref length)"))
        {
            uint length = 0;
            bool ret    = SteamInventory.GetItemDefinitionIDs(null, ref length);
            if (ret)
            {
                m_SteamItemDef = new SteamItemDef_t[length];
                ret            = SteamInventory.GetItemDefinitionIDs(m_SteamItemDef, ref length);
                print("SteamInventory.GetItemDefinitionIDs(m_SteamItemDef, ref length) - " + ret + " -- " + length);
            }
            else
            {
                print("SteamInventory.GetItemDefinitionIDs(null, ref length) - " + ret + " -- " + length);
            }
        }

        if (GUILayout.Button("GetItemDefinitionProperty(ESpaceWarItemDefIDs.k_SpaceWarItem_ShipDecoration1, null, out ValueBuffer, ref length)"))
        {
            uint   length = 2048;
            string ValueBuffer;
            bool   ret = SteamInventory.GetItemDefinitionProperty(ESpaceWarItemDefIDs.k_SpaceWarItem_ShipDecoration1, null, out ValueBuffer, ref length);
            print("SteamInventory.GetItemDefinitionProperty(" + ESpaceWarItemDefIDs.k_SpaceWarItem_ShipDecoration1 + ", " + null + ", " + "out ValueBuffer" + ", " + "ref length" + ") : " + ret + " -- " + ValueBuffer + " -- " + length);
        }

        if (GUILayout.Button("RequestEligiblePromoItemDefinitionsIDs(SteamUser.GetSteamID())"))
        {
            SteamAPICall_t handle = SteamInventory.RequestEligiblePromoItemDefinitionsIDs(SteamUser.GetSteamID());
            OnSteamInventoryEligiblePromoItemDefIDsCallResult.Set(handle);
            print("SteamInventory.RequestEligiblePromoItemDefinitionsIDs(" + SteamUser.GetSteamID() + ") : " + handle);
        }

        //SteamInventory.GetEligiblePromoItemDefinitionIDs() // Should be handled within the SteamInventoryEligiblePromoItemDefIDs_t CallResult!

        //SteamInventory.StartPurchase() // TODO

        //SteamInventory.RequestPrices() // TODO

        //SteamInventory.GetNumItemsWithPrices() // TODO

        //SteamInventory.GetItemsWithPrices() // TODO

        //SteamInventory.GetItemPrice() // TODO

        //SteamInventory.StartUpdateProperties() // TODO

        //SteamInventory.RemoveProperty() // TODO

        //SteamInventory.SetProperty() // TODO

        //SteamInventory.SetProperty() // TODO

        //SteamInventory.SetProperty() // TODO

        //SteamInventory.SetProperty() // TODO

        //SteamInventory.SubmitUpdateProperties() // TODO

        GUILayout.EndScrollView();
        GUILayout.EndVertical();
    }
    private void UpdateInventory()
    {
        if (!Global.isSteamActive || !m_waitForResult)
        {
            return;
        }
        EResult resultStatus = SteamInventory.GetResultStatus(m_resultHandle);

        switch (resultStatus)
        {
        case EResult.k_EResultPending:
            return;

        case EResult.k_EResultOK:
        {
            uint punOutItemsArraySize = 0u;
            if (!SteamInventory.GetResultItems(m_resultHandle, null, ref punOutItemsArraySize))
            {
                break;
            }
            SteamItemDetails_t[] array = new SteamItemDetails_t[punOutItemsArraySize];
            int num = 0;
            if (m_completeRefresh)
            {
                m_itemDetails.Clear();
            }
            if (punOutItemsArraySize != 0)
            {
                SteamInventory.GetResultItems(m_resultHandle, array, ref punOutItemsArraySize);
                if (m_completeRefresh)
                {
                    m_itemDetails.AddRange(array);
                }
                else
                {
                    for (int i = 0; i < array.Length; i++)
                    {
                        for (int j = 0; j < m_itemDetails.Count; j++)
                        {
                            ulong steamItemInstanceID             = array[i].m_itemId.m_SteamItemInstanceID;
                            SteamItemDetails_t steamItemDetails_t = m_itemDetails[j];
                            if (steamItemInstanceID == steamItemDetails_t.m_itemId.m_SteamItemInstanceID && 0 < (array[i].m_unFlags & 0x100))
                            {
                                m_itemDetails.RemoveAt(j);
                                break;
                            }
                        }
                    }
                    for (int k = 0; k < array.Length; k++)
                    {
                        if ((array[k].m_unFlags & 0x100) == 0)
                        {
                            m_itemDetails.Add(array[k]);
                            num = array[k].m_iDefinition.m_SteamItemDef;
                        }
                    }
                }
                int  lookItemDef = m_steamInventoryHandler.GetLookItemDef();
                int  skinItemDef = m_steamInventoryHandler.GetSkinItemDef();
                bool flag        = true;
                bool flag2       = true;
                int  num2        = 0;
                for (int l = 0; l < m_itemDetails.Count; l++)
                {
                    SteamItemDetails_t steamItemDetails_t2 = m_itemDetails[l];
                    if (steamItemDetails_t2.m_iDefinition.m_SteamItemDef == lookItemDef)
                    {
                        flag = false;
                    }
                    else
                    {
                        SteamItemDetails_t steamItemDetails_t3 = m_itemDetails[l];
                        if (steamItemDetails_t3.m_iDefinition.m_SteamItemDef == skinItemDef)
                        {
                            flag2 = false;
                        }
                    }
                    SteamItemDetails_t steamItemDetails_t4 = m_itemDetails[l];
                    if (3000 > steamItemDetails_t4.m_iDefinition.m_SteamItemDef)
                    {
                        num2++;
                    }
                }
                if (flag2 || flag)
                {
                    m_steamInventoryHandler.SetLook((!flag) ? lookItemDef : 0, (!flag2) ? skinItemDef : 0);
                }
                m_txtCaseCount.transform.parent.gameObject.SetActive(0 < num2);
                m_txtCaseCount.text = num2.ToString();
            }
            if (m_caseOpenFlag && num != 0)
            {
                m_caseOpenGui.Showtime(num, m_generatorDefId);
            }
            else
            {
                UpdateInventoryDisplay();
            }
            break;
        }

        default:
            Debug.Log("SteamInventoryGUI.cs: Couldn't get inventory: " + resultStatus);
            break;
        }
        SteamInventory.DestroyResult(m_resultHandle);
        m_waitForResult = false;
    }
    public void RenderOnGUI()
    {
        GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height));
        GUILayout.Label("Variables:");
        GUILayout.Label("m_SteamInventoryResult: " + m_SteamInventoryResult);
        GUILayout.EndArea();

        // INVENTORY ASYNC RESULT MANAGEMENT

        GUILayout.Label("SteamInventory.GetResultStatus(" + m_SteamInventoryResult + ") - " + SteamInventory.GetResultStatus(m_SteamInventoryResult));

        if (GUILayout.Button("GetResultItems(m_SteamInventoryResult, m_SteamItemDetails, ref OutItemsArraySize)"))
        {
            uint OutItemsArraySize = 0;
            bool ret = SteamInventory.GetResultItems(m_SteamInventoryResult, null, ref OutItemsArraySize);
            if (ret && OutItemsArraySize > 0)
            {
                m_SteamItemDetails = new SteamItemDetails_t[OutItemsArraySize];
                ret = SteamInventory.GetResultItems(m_SteamInventoryResult, m_SteamItemDetails, ref OutItemsArraySize);
                print("SteamInventory.GetResultItems(" + m_SteamInventoryResult + ", m_SteamItemDetails, out OutItemsArraySize) - " + ret + " -- " + OutItemsArraySize);

                System.Text.StringBuilder test = new System.Text.StringBuilder();
                for (int i = 0; i < OutItemsArraySize; ++i)
                {
                    test.AppendFormat("{0} - {1} - {2} - {3} - {4}\n", i, m_SteamItemDetails[i].m_itemId, m_SteamItemDetails[i].m_iDefinition, m_SteamItemDetails[i].m_unQuantity, m_SteamItemDetails[i].m_unFlags);
                }
                print(test);
            }
            else
            {
                print("SteamInventory.GetResultItems(" + m_SteamInventoryResult + ", null, out OutItemsArraySize) - " + ret + " -- " + OutItemsArraySize);
            }
        }

        if (GUILayout.Button("GetResultTimestamp(m_SteamInventoryResult)"))
        {
            print("SteamInventory.GetResultTimestamp(" + m_SteamInventoryResult + ") - " + SteamInventory.GetResultTimestamp(m_SteamInventoryResult));
        }

        if (GUILayout.Button("CheckResultSteamID(m_SteamInventoryResult, SteamUser.GetSteamID())"))
        {
            print("SteamInventory.CheckResultSteamID(" + m_SteamInventoryResult + ", " + SteamUser.GetSteamID() + ") - " + SteamInventory.CheckResultSteamID(m_SteamInventoryResult, SteamUser.GetSteamID()));
        }

        if (GUILayout.Button("DestroyResult(m_SteamInventoryResult)"))
        {
            DestroyResult();
        }

        // INVENTORY ASYNC QUERY

        if (GUILayout.Button("GetAllItems(out m_SteamInventoryResult)"))
        {
            bool ret = SteamInventory.GetAllItems(out m_SteamInventoryResult);
            print("SteamInventory.GetAllItems(out m_SteamInventoryResult) - " + ret + " -- " + m_SteamInventoryResult);
        }

        if (GUILayout.Button("GetItemsByID(out m_SteamInventoryResult, InstanceIDs, InstanceIDs.Length)"))
        {
            SteamItemInstanceID_t[] InstanceIDs = { (SteamItemInstanceID_t)0, (SteamItemInstanceID_t)1, };
            bool ret = SteamInventory.GetItemsByID(out m_SteamInventoryResult, InstanceIDs, (uint)InstanceIDs.Length);
            print("SteamInventory.GetItemsByID(out m_SteamInventoryResult, InstanceIDs, " + InstanceIDs.Length + ") - " + ret + " -- " + m_SteamInventoryResult);
        }

        // RESULT SERIALIZATION AND AUTHENTICATION
        if (GUILayout.Button("SerializeResult(m_SteamInventoryResult, m_SerializedBuffer, out OutBufferSize)"))
        {
            uint OutBufferSize;
            bool ret = SteamInventory.SerializeResult(m_SteamInventoryResult, null, out OutBufferSize);
            if (ret)
            {
                m_SerializedBuffer = new byte[OutBufferSize];
                ret = SteamInventory.SerializeResult(m_SteamInventoryResult, m_SerializedBuffer, out OutBufferSize);
                print("SteamInventory.SerializeResult(m_SteamInventoryResult, m_SerializedBuffer, out OutBufferSize) - " + ret + " -- " + OutBufferSize + " -- " + System.Text.Encoding.UTF8.GetString(m_SerializedBuffer, 0, m_SerializedBuffer.Length));
            }
            else
            {
                print("SteamInventory.SerializeResult(m_SteamInventoryResult, null, out OutBufferSize) - " + ret + " -- " + OutBufferSize);
            }
        }

        if (GUILayout.Button("DeserializeResult(out m_SteamInventoryResult, m_SerializedBuffer, (uint)m_SerializedBuffer.Length)"))
        {
            bool ret = SteamInventory.DeserializeResult(out m_SteamInventoryResult, m_SerializedBuffer, (uint)m_SerializedBuffer.Length);
            print("SteamInventory.DeserializeResult(out m_SteamInventoryResult, " + m_SerializedBuffer + ", " + (uint)m_SerializedBuffer.Length + ") - " + ret + " -- " + m_SteamInventoryResult);
        }

        // INVENTORY ASYNC MODIFICATION

        if (GUILayout.Button("GenerateItems(out m_SteamInventoryResult, ArrayItemDefs, null, (uint)ArrayItemDefs.Length)"))
        {
            SteamItemDef_t[] ArrayItemDefs = { ESpaceWarItemDefIDs.k_SpaceWarItem_ShipDecoration1, ESpaceWarItemDefIDs.k_SpaceWarItem_ShipDecoration2 };

            bool ret = SteamInventory.GenerateItems(out m_SteamInventoryResult, ArrayItemDefs, null, (uint)ArrayItemDefs.Length);
            print("SteamInventory.GenerateItems(out m_SteamInventoryResult, ArrayItemDefs, null, " + (uint)ArrayItemDefs.Length + ") - " + ret + " -- " + m_SteamInventoryResult);
        }

        if (GUILayout.Button("GrantPromoItems(out m_SteamInventoryResult)"))
        {
            bool ret = SteamInventory.GrantPromoItems(out m_SteamInventoryResult);
            print("SteamInventory.GrantPromoItems(out m_SteamInventoryResult) - " + ret + " -- " + m_SteamInventoryResult);
        }

        if (GUILayout.Button("AddPromoItem(out m_SteamInventoryResult, ESpaceWarItemDefIDs.k_SpaceWarItem_ShipWeapon1)"))
        {
            bool ret = SteamInventory.AddPromoItem(out m_SteamInventoryResult, ESpaceWarItemDefIDs.k_SpaceWarItem_ShipWeapon1);
            print("SteamInventory.AddPromoItem(out m_SteamInventoryResult, ESpaceWarItemDefIDs.k_SpaceWarItem_ShipWeapon1) - " + ret + " -- " + m_SteamInventoryResult);
        }

        if (GUILayout.Button("AddPromoItems(out m_SteamInventoryResult, ArrayItemDefs, (uint)ArrayItemDefs.Length)"))
        {
            SteamItemDef_t[] ArrayItemDefs = { ESpaceWarItemDefIDs.k_SpaceWarItem_ShipWeapon1, ESpaceWarItemDefIDs.k_SpaceWarItem_ShipWeapon2 };
            bool             ret           = SteamInventory.AddPromoItems(out m_SteamInventoryResult, ArrayItemDefs, (uint)ArrayItemDefs.Length);
            print("SteamInventory.AddPromoItems(out m_SteamInventoryResult, ArrayItemDefs, " + (uint)ArrayItemDefs.Length + ") - " + ret + " -- " + m_SteamInventoryResult);
        }

        if (GUILayout.Button("ConsumeItem(out m_SteamInventoryResult, m_SteamItemDetails[0].m_itemId, 1)"))
        {
            if (m_SteamItemDetails != null)
            {
                bool ret = SteamInventory.ConsumeItem(out m_SteamInventoryResult, m_SteamItemDetails[0].m_itemId, 1);
                print("SteamInventory.ConsumeItem(out m_SteamInventoryResult, " + m_SteamItemDetails[0].m_itemId + ", 1) - " + ret + " -- " + m_SteamInventoryResult);
            }
        }

        if (GUILayout.Button("ExchangeItems(TODO)"))
        {
            if (m_SteamItemDetails != null)
            {
                bool ret = SteamInventory.ExchangeItems(out m_SteamInventoryResult, null, null, 0, null, null, 0);                 // TODO
                print("SteamInventory.ExchangeItems(TODO) - " + ret + " -- " + m_SteamInventoryResult);
            }
        }

        if (GUILayout.Button("TransferItemQuantity(out m_SteamInventoryResult, m_SteamItemDetails[0].m_itemId, 1, SteamItemInstanceID_t.Invalid)"))
        {
            if (m_SteamItemDetails != null)
            {
                bool ret = SteamInventory.TransferItemQuantity(out m_SteamInventoryResult, m_SteamItemDetails[0].m_itemId, 1, SteamItemInstanceID_t.Invalid);
                print("SteamInventory.TransferItemQuantity(out m_SteamInventoryResult, " + m_SteamItemDetails[0].m_itemId + ", 1, SteamItemInstanceID_t.Invalid) - " + ret + " -- " + m_SteamInventoryResult);
            }
        }

        // TIMED DROPS AND PLAYTIME CREDIT

        if (GUILayout.Button("SendItemDropHeartbeat()"))
        {
            SteamInventory.SendItemDropHeartbeat();
            print("SteamInventory.SendItemDropHeartbeat()");
        }

        if (GUILayout.Button("TriggerItemDrop(out m_SteamInventoryResult, k_SpaceWarItem_TimedDropList)"))
        {
            SteamInventory.TriggerItemDrop(out m_SteamInventoryResult, ESpaceWarItemDefIDs.k_SpaceWarItem_TimedDropList);
            print("SteamInventory.TriggerItemDrop(out m_SteamInventoryResult, k_SpaceWarItem_TimedDropList)");
        }

        // IN-GAME TRADING
        if (GUILayout.Button("TradeItems(TODO)"))
        {
            if (m_SteamItemDetails != null)
            {
                bool ret = SteamInventory.TradeItems(out m_SteamInventoryResult, SteamUser.GetSteamID(), null, null, 0, null, null, 0);                 // TODO... Difficult
                print("SteamInventory.TradeItems(TODO) - " + ret + " -- " + m_SteamInventoryResult);
            }
        }

        // ITEM DEFINITIONS
        if (GUILayout.Button("LoadItemDefinitions()"))
        {
            print("SteamInventory.LoadItemDefinitions() - " + SteamInventory.LoadItemDefinitions());
        }

        if (GUILayout.Button("GetItemDefinitionIDs(ItemDefIDs, ref length)"))
        {
            uint length;
            bool ret = SteamInventory.GetItemDefinitionIDs(null, out length);
            if (ret)
            {
                m_SteamItemDef = new SteamItemDef_t[length];
                ret            = SteamInventory.GetItemDefinitionIDs(m_SteamItemDef, out length);
                print("SteamInventory.GetItemDefinitionIDs(m_SteamItemDef, out length) - " + ret + " -- " + length);
            }
            else
            {
                print("SteamInventory.GetItemDefinitionIDs(null, out length) - " + ret + " -- " + length);
            }
        }

        if (GUILayout.Button("GetItemDefinitionProperty()"))
        {
            string ValueBuffer;
            uint   length = 2048;
            bool   ret    = SteamInventory.GetItemDefinitionProperty(ESpaceWarItemDefIDs.k_SpaceWarItem_ShipDecoration1, null, out ValueBuffer, ref length);
            print("SteamInventory.GetItemDefinitionProperty() - " + ret + " -- " + ValueBuffer + " -- " + length);
        }
    }