private static async Task Examples() { var steamApiClient = new SteamApiClient(); // Get full list of SteamApps. SteamAppBriefInfoList steamAppList = await steamApiClient.GetAppListAsync(); Console.WriteLine($"Got {steamAppList.Apps.Length.ToString()} items."); // Get details for SteamApp with ID 292030 (The Witcher 3: Wild Hunt). SteamApp steamApp1 = await steamApiClient.GetSteamAppAsync(292030); Console.WriteLine($"Got response for {steamApp1.Name}."); // Get details for SteamApp with same ID for region US. SteamApp steamApp2 = await steamApiClient.GetSteamAppAsync(292030, CountryCode.USA); Console.WriteLine($"Got response for {steamApp2.Name}."); // Get details for Package with ID 68179 (Don't Starve Together). PackageInfo package1 = await steamApiClient.GetPackageInfoAsync(68179); Console.WriteLine($"Got response for {package1.Name}."); // Get details for Package with same ID for region JP. PackageInfo package2 = await steamApiClient.GetPackageInfoAsync(68179, CountryCode.Japan); Console.WriteLine($"Got response for {package2.Name}."); // Get a list of featured games. FeaturedApps featured1 = await steamApiClient.GetFeaturedAppsAsync(); Console.WriteLine($"Got {featured1.FeaturedWin.Length.ToString()} items for Windows."); // Get a list of featured games for region DE. FeaturedApps featured2 = await steamApiClient.GetFeaturedAppsAsync(CountryCode.Germany); Console.WriteLine($"Got {featured2.FeaturedWin.Length.ToString()} items for Windows."); // Get a list of featured games grouped by category. FeaturedCategories featuredCategories1 = await steamApiClient.GetFeaturedCategoriesAsync(); Console.WriteLine($"Got {featuredCategories1.TopSellers.Items.Length.ToString()} top sellers items."); // Get a list of featured games grouped by category for region US. FeaturedCategories featuredCategories2 = await steamApiClient.GetFeaturedCategoriesAsync(CountryCode.USA); Console.WriteLine($"Got {featuredCategories2.TopSellers.Items.Length.ToString()} top sellers items."); }
public async Task TestGetAppList() { var appList = await _steamApiClient.GetAppListAsync(); Assert.NotNull(appList); Assert.NotNull(appList.Apps); Assert.NotEmpty(appList.Apps); Assert.All(appList.Apps, app => { Assert.NotNull(app); Assert.True(app.AppId > 0); Assert.NotNull(app.Name); }); }
/// <inheritdoc /> public override async Task <bool> GetResponse(BufferBlock <string> entitiesQueue, BufferBlock <BasicInfo> responsesQueue, bool outputResults) { if (SteamAppsStorage.IsEmpty) { SteamAppBriefInfoList steamAppsList = await _steamApiClient.GetAppListAsync(); SteamAppsStorage.FillStorage(steamAppsList); } // Use HashSet to avoid duplicated data which can produce errors in further work. var searchResults = new HashSet <BasicInfo>(); while (await entitiesQueue.OutputAvailableAsync()) { string game = await entitiesQueue.ReceiveAsync(); SteamApp response; try { int appId = SteamAppsStorage.GetAppIdByName(game); response = await _steamApiClient.GetSteamAppAsync( appId, CountryCode.Russia, Language.English ); } catch (Exception ex) { _logger.Warn(ex, $"{game} wasn't processed."); GlobalMessageHandler.OutputMessage($"{game} wasn't processed."); continue; } if (outputResults) { GlobalMessageHandler.OutputMessage($"Got {response} from {Tag}"); } SteamGameInfo extractedInfo = _dataMapper.Transform(response); if (searchResults.Add(extractedInfo)) { await responsesQueue.SendAsync(extractedInfo); } } return(searchResults.Count != 0); }
/// <inheritdoc /> public override List <BasicInfo> GetResponse(List <string> entities, bool outputResults) { if (SteamAppsStorage.IsEmpty) { SteamAppBriefInfoList steamAppsList = _steamApiClient.GetAppListAsync().Result; SteamAppsStorage.FillStorage(steamAppsList); } // Use HashSet to avoid duplicated data which can produce errors in further work. var searchResults = new HashSet <BasicInfo>(); foreach (string game in entities) { SteamApp response; try { int appId = SteamAppsStorage.GetAppIdByName(game); response = _steamApiClient.GetSteamAppAsync( appId, CountryCode.Russia, Language.English ).Result; } catch (Exception ex) { _logger.Warn(ex, $"{game} wasn't processed."); GlobalMessageHandler.OutputMessage($"{game} wasn't processed."); continue; } if (outputResults) { GlobalMessageHandler.OutputMessage($"Got {response} from {Tag}"); } SteamGameInfo extractedInfo = _dataMapper.Transform(response); searchResults.Add(extractedInfo); } return(searchResults.ToList()); }