public StealthSettings(StealthSettings settings) { allowMovement = settings.allowMovement; crouchOnly = settings.crouchOnly; bushSound = settings.bushSound; costumeEffect = settings.costumeEffect; }
public void Load(SaveData data) { SaveLoadUtils.BasicLoad(this, data); if (data is StealthTriggerSaveData saveData) { settings = saveData.Settings; UpdateLayer(); } }
public StealthTriggerSaveData(int id, Vector3 pos, Vector3 rot, bool active, bool enabled, StealthSettings settings) : base(id, pos, rot, active, enabled) { Settings = settings; }