// redraw all particles
 private void redraw(double limit) {
     StdDraw.clear();
     for (int i = 0; i < particles.length; i++) {
         particles[i].draw();
     }
     StdDraw.show();
     StdDraw.pause(20);
     if (t < limit) {
         pq.insert(new Event(t + 1.0 / HZ, null, null));
     }
 }
Exemple #2
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 private void redraw(double num)
 {
     StdDraw.clear();
     for (int i = 0; i < this.particles.Length; i++)
     {
         this.particles[i].draw();
     }
     StdDraw.show(20);
     if (this.t < num)
     {
         this.pq.insert(new CollisionSystem.Event(this.t + (double)1f / this.hz, null, null));
     }
 }
Exemple #3
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    /**/ public static void main(string[] strarr)
    {
        StdDraw.setXscale(0.045454545454545456, 0.95454545454545459);
        StdDraw.setYscale(0.045454545454545456, 0.95454545454545459);
        StdDraw.show(0);
        Particle[] array;
        if (strarr.Length == 1)
        {
            int num = Integer.parseInt(strarr[0]);
            array = new Particle[num];
            for (int i = 0; i < num; i++)
            {
                array[i] = new Particle();
            }
        }
        else
        {
            int num = StdIn.readInt();
            array = new Particle[num];
            for (int i = 0; i < num; i++)
            {
                double d  = StdIn.readDouble();
                double d2 = StdIn.readDouble();
                double d3 = StdIn.readDouble();
                double d4 = StdIn.readDouble();
                double d5 = StdIn.readDouble();
                double d6 = StdIn.readDouble();
                int    r  = StdIn.readInt();
                int    g  = StdIn.readInt();
                int    b  = StdIn.readInt();
                Color  c  = new Color(r, g, b);
                array[i] = new Particle(d, d2, d3, d4, d5, d6, c);
            }
        }
        CollisionSystem collisionSystem = new CollisionSystem(array);

        collisionSystem.simulate(10000.0);
    }