public void closeShop() { shop.SetActive(false); rockwool.SetActive(true); Options.SetActive(true); StatusUI.SetActive(true); }
private void button2_Click(object sender, EventArgs e) { StatusUI obj = new StatusUI(); obj.Show(); //this.Hide(); }
public void AlertUI() { AlertUIOBJ.SetActive(false); rockwool.SetActive(true); Options.SetActive(true); StatusUI.SetActive(true); }
public void closeInventory() { bag.SetActive(false); rockwool.SetActive(true); Options.SetActive(true); StatusUI.SetActive(true); }
private void Awake() { statusUI = this; text = GetComponent <Text>(); isHighlighting = false; text.color = Color.white; }
/// <summary> /// General page handling /// </summary> public override void OnPageLoad() { int interval = 60; if (!Int32.TryParse(Request.QueryString["interval"], out interval)) { interval = 60; } if (Request.QueryString["reset"] == "1") { Statistics.ResetCounters(); } StatusUI statusUI = new StatusUI(); statusUI.AddFileinfo(ref lbFileInfo); statusUI.AddDatabaseVersion(_basePage.CreateDnaDataReaderCreator(),ref lbDatabaseVersion); if (Request.QueryString["skin"] == "purexml") { XmlDocument xDoc = statusUI.OutputXML(interval, this, _basePage.Diagnostics); _basePage.WholePageBaseXmlNode.FirstChild.AppendChild(_basePage.WholePageBaseXmlNode.OwnerDocument.ImportNode(xDoc.FirstChild, true)); } else { statusUI.OutputHTML(interval, ref lblHostName, _basePage.CurrentServerName, ref tblStats); } }
public void openShop() { shop.SetActive(true); bag.SetActive(false); rockwool.SetActive(false); Options.SetActive(false); StatusUI.SetActive(false); }
public IEnumerator ReflectedAnimation(int oldHealth, Slider healthBar = null, StatusUI statusUI = null, Vector3 direction = new Vector3()) { isMoving = true; int frame = 25; Vector3 originalPosition = GetComponent <Transform>().position; Color originalColor = GetComponent <SpriteRenderer>().color; GameObject g = Instantiate(damageNumber, c.canvas.GetComponent <Transform>()); g.GetComponent <DamageNumber>().Initialize(oldHealth - c.currentHealth, DamageNumber.DamageType.Reflect); for (int i = 0; i < frame; i++) { if (i < frame / 2) { GetComponent <SpriteRenderer>().color = Color.Lerp(originalColor, new Color(0.7f, 0.7f, 0f, 0.8f), (float)i / frame * 2); if (!direction.Equals(new Vector3())) { GetComponent <Transform>().position = Vector3.Lerp(originalPosition, originalPosition + 0.2f * direction, (float)i / frame * 2); } } else { GetComponent <SpriteRenderer>().color = Color.Lerp(originalColor, new Color(0.7f, 0.7f, 0f, 0.8f), (float)(frame - i) / frame * 2); if (!direction.Equals(new Vector3())) { GetComponent <Transform>().position = Vector3.Lerp(originalPosition, originalPosition + 0.2f * direction, (float)(frame - i) / frame * 2); } } float f = Mathf.Lerp(c.currentHealth, oldHealth, Mathf.Pow(1 - ((float)i / frame), 2f)); if (healthBar != null) { healthBar.value = f; } if (statusUI != null) { statusUI.UpdateAll(c, (int)f); } yield return(null); } if (healthBar != null) { healthBar.value = c.currentHealth; } if (statusUI != null) { statusUI.UpdateAll(c, c.currentHealth); } GetComponent <SpriteRenderer>().color = originalColor; if (!direction.Equals(new Vector3())) { GetComponent <Transform>().position = originalPosition; } isMoving = false; }
private void Awake() { controller = GetComponentInParent <RestController>(); statusUI = GetComponentInChildren <StatusUI>(); dialogueManager = GetComponentInChildren <DialogueManager>(); inventoryUI = GetComponentInChildren <InventoryUI>(); shopUI = GetComponentInChildren <ShopUI>(); menuUI = GetComponentInChildren <MenuUI>(); }
private void cboConnect_SelectionChanged(object sender, SelectionChangedEventArgs e) { if (cboConnect.SelectedItem != null) { // Convert the selected item on a specific object StatusUI newStatus = cboConnect.SelectedItem as StatusUI; // Run action related to the status runActionStatus(newStatus.Status); } }
private void Start() { controller = GetComponentInParent <RestController>(); statusUI = GetComponentInChildren <StatusUI>(); wheelUI = GetComponentInChildren <UnitWheelUI>(); equipUI = GetComponentInChildren <EquipUI>(); upgradeUI = GetComponentInChildren <UpgradeUI>(); Hide(); }
public static void StatusUI_OpenCoroutine_SetCharaButtonsVisibility(StatusUI __instance) { var trav = Traverse.Create(__instance); var charaButtons = trav.Field("_charaButtons").GetValue <Button[]>(); var actorTable = Singleton <Manager.Map> .Instance.ActorTable; for (int i = 1; i < charaButtons.Length; i++) { charaButtons[i].gameObject.SetActiveIfDifferent(actorTable.ContainsKey(i - 1)); } }
private void Awake() { _instanceStatus = this; attackTx = transform.Find("Attack").gameObject.GetComponent <Text>(); defTx = transform.Find("Def").gameObject.GetComponent <Text>(); speedTx = transform.Find("Speed").gameObject.GetComponent <Text>(); pointRemainTx = transform.Find("PointRemain").gameObject.GetComponent <Text>(); summaryTx = transform.Find("Summary").gameObject.GetComponent <Text>(); attackPlusBt = transform.Find("AttackPlusButton").gameObject.GetComponent <Button>(); defPlusBt = transform.Find("DefPlusButton").gameObject.GetComponent <Button>(); speedPlusBt = transform.Find("SpeedPlusButton").gameObject.GetComponent <Button>(); }
public static void Update() { if (!Enabled.Value || !Map.IsInstance() || Map.Instance.Player == null) { return; } PlayerActor player = Map.Instance.Player; if (player.Controller.State is AIProject.Player.Communication && player.CommCompanion != null) { if (SelectedID != -1) { SelectedID = -1; Current = player.CommCompanion; } return; } StatusUI ui = MapUIContainer.SystemMenuUI.StatusUI; if (ui != null && ui.EnabledInput) { if (_selectedID == null) { _selectedID = Traverse.Create(ui).Field("_selectedID").GetValue <IntReactiveProperty>(); } if (_selectedID != null) { if (_selectedID.Value != SelectedID) { SelectedID = _selectedID.Value; Current = SelectedID == 0 ? (Actor)Map.Instance.Player : Map.Instance.AgentTable[SelectedID - 1]; } return; } } else if (_selectedID != null) { _selectedID = null; } SelectedID = -2; Current = null; }
private static void StatusUI_RefreshAgentContent(StatusUI __instance) { var objImageRoot = Traverse.Create(__instance).Field("_cardRawImage").GetValue <RawImage>(); if (objImageRoot == null) { return; } var existingIcon = objImageRoot.transform.Find(ICON_NAME); if (existingIcon) { Destroy(existingIcon.gameObject); } }
public IEnumerator PoisonedAnimation(int oldHealth, Slider healthBar = null, StatusUI statusUI = null) { isMoving = true; int frame = 10; Color original = GetComponent <SpriteRenderer>().color; GameObject g = Instantiate(damageNumber, c.canvas.GetComponent <Transform>()); g.GetComponent <DamageNumber>().Initialize(oldHealth - c.currentHealth, DamageNumber.DamageType.Poison); for (int i = 0; i < frame; i++) { if (i < frame / 2) { GetComponent <SpriteRenderer>().color = Color.Lerp(original, new Color(0.7f, 0f, 0.7f, 0.6f), (float)i / frame * 2); } else { GetComponent <SpriteRenderer>().color = Color.Lerp(new Color(1f, 1f, 1f, 1f), new Color(0.7f, 0f, 0.7f, 0.6f), (float)(frame - i) / frame * 2); } float f = Mathf.Lerp(c.currentHealth, oldHealth, Mathf.Pow(1 - ((float)i / frame), 2f)); if (healthBar != null) { healthBar.value = f; } if (statusUI != null) { statusUI.UpdateAll(c, (int)f); } yield return(null); } if (healthBar != null) { healthBar.value = c.currentHealth; } if (statusUI != null) { statusUI.UpdateAll(c, c.currentHealth); } GetComponent <SpriteRenderer>().color = new Color(1f, 1f, 1f, 1f); isMoving = false; }
private static void StatusUI_RefreshAgentContent(StatusUI __instance, int id) { // PregnancyPlugin.Logger.LogDebug("Preg - StatusUI_RefreshAgentContent"); var objImageRoot = Traverse.Create(__instance).Field("_cardRawImage").GetValue <RawImage>(); if (objImageRoot == null) { return; } //Ignore player status tab, only want actors if (id == 0) { var existingIcon = objImageRoot.transform.Find(ICON_NAME); if (existingIcon) { Destroy(existingIcon.gameObject); } return; } Singleton <Manager.Map> .Instance.AgentTable.TryGetValue((id - 1), out AgentActor _heroine); if (_heroine == null) { return; } SpawnGUI(); IEnumerator HeroineCanvasPreviewUpdateCo() { yield return(new WaitForEndOfFrame()); _currentHeroine.Clear(); // :right :up SetQuickStatusIcon(objImageRoot.gameObject, _heroine.AgentData, 95f, -80f); } _pluginInstance.StartCoroutine(HeroineCanvasPreviewUpdateCo()); }
public IEnumerator RegeneratedAnimation(int oldHealth, Slider healthBar = null, StatusUI statusUI = null) { isMoving = true; int frame = 6; if (c.currentHealth == oldHealth) { isMoving = false; // 여기서도 코루틴이 종료될 수 있음에 주의! yield break; } GameObject g = Instantiate(damageNumber, c.canvas.GetComponent <Transform>()); g.GetComponent <DamageNumber>().Initialize(c.currentHealth - oldHealth, DamageNumber.DamageType.Heal); for (int i = 0; i < frame; i++) { float f = Mathf.Lerp(c.currentHealth, oldHealth, Mathf.Pow(1 - ((float)i / frame), 2f)); if (healthBar != null) { healthBar.value = f; } if (statusUI != null) { statusUI.UpdateAll(GetComponent <Character>(), (int)f); } yield return(null); } if (healthBar != null) { healthBar.value = c.currentHealth; } if (statusUI != null) { statusUI.UpdateAll(GetComponent <Character>(), c.currentHealth); } isMoving = false; }
public IEnumerator HealedAnimation(int oldHealth, Slider healthBar = null, StatusUI statusUI = null, bool isDrain = false) { isMoving = true; int frame = 25; if (isDrain) { frame = 6; } Color original = GetComponent <SpriteRenderer>().color; Color afterColor = new Color(1f, 1f, 1f, 1f); if (isDrain) { afterColor = original; } if (c.currentHealth == oldHealth) { GetComponent <SpriteRenderer>().color = afterColor; isMoving = false; // 여기서도 코루틴이 종료될 수 있음에 주의! yield break; } GameObject g = Instantiate(damageNumber, c.canvas.GetComponent <Transform>()); g.GetComponent <DamageNumber>().Initialize(c.currentHealth - oldHealth, DamageNumber.DamageType.Heal); for (int i = 0; i < frame; i++) { if (!isDrain) { if (i < frame / 2) { GetComponent <SpriteRenderer>().color = Color.Lerp(original, new Color(0f, 0.7f, 0.2f, 0.6f), (float)i / frame * 2); } else { GetComponent <SpriteRenderer>().color = Color.Lerp(afterColor, new Color(0f, 0.7f, 0.2f, 0.6f), (float)(frame - i) / frame * 2); } } float f = Mathf.Lerp(c.currentHealth, oldHealth, Mathf.Pow(1 - ((float)i / frame), 2f)); if (healthBar != null) { healthBar.value = f; } if (statusUI != null) { statusUI.UpdateAll(GetComponent <Character>(), (int)f); } yield return(null); } if (healthBar != null) { healthBar.value = c.currentHealth; } if (statusUI != null) { statusUI.UpdateAll(GetComponent <Character>(), c.currentHealth); } GetComponent <SpriteRenderer>().color = afterColor; isMoving = false; }
private void SetInfo(StatusUI player) { _avatar.texture = player.Avatar; _name.text = player.Player.GetComponent <TuringOperate>().AIScript.GetTeamName(); }
private void Start() { ObservableExtensions.Subscribe <bool>((IObservable <M0>) this.OnActiveChangedAsObservable(), (Action <M0>)(x => this.SetActiveControl(x))); Debug.Log((object)"ーーーーーーーーーーホームメニューUI生成(Start)ーーーーーーーーーー"); DefinePack definePack = Singleton <Resources> .Instance.DefinePack; string manifestName = "abdata"; GameObject gameObject1 = CommonLib.LoadAsset <GameObject>(definePack.ABPaths.MapScenePrefab, "HomeMenu", false, manifestName); if (Object.op_Inequality((Object)gameObject1, (Object)null)) { this._homeMenu = (HomeMenu)((GameObject)Object.Instantiate <GameObject>((M0)gameObject1, (Transform)this._uiRoot, false)).GetComponent <HomeMenu>(); this._homeMenu.Observer = this; this._homeMenu.OnClose = (Action)(() => { this._homeMenu.IsActiveControl = false; this.IsActiveControl = false; }); } Debug.Log((object)"ーーーーーーーーーーホームメニューUI生成(End)ーーーーーーーーーー"); Debug.Log((object)"ーーーーーーーーーーポーチUI生成(Start)ーーーーーーーーーー"); GameObject gameObject2 = CommonLib.LoadAsset <GameObject>(definePack.ABPaths.MapScenePrefab, "InventoryUI", false, manifestName); if (Object.op_Inequality((Object)gameObject2, (Object)null)) { this._inventoryUI = (InventoryUIController)((GameObject)Object.Instantiate <GameObject>((M0)gameObject2, (Transform)this._uiRoot, false)).GetComponent <InventoryUIController>(); this._inventoryUI.capacity = (Func <int>)(() => Singleton <Manager.Map> .Instance.Player.PlayerData.InventorySlotMax); this._inventoryUI.itemList = (Func <List <StuffItem> >)(() => Singleton <Manager.Map> .Instance.Player.PlayerData.ItemList); this._inventoryUI.Observer = this; } Debug.Log((object)"ーーーーーーーーーーポーチUI生成(End)ーーーーーーーーーー"); Debug.Log((object)"ーーーーーーーーーーポーチ(Enter)UI生成(Start)ーーーーーーーーーー"); GameObject gameObject3 = CommonLib.LoadAsset <GameObject>(definePack.ABPaths.MapScenePrefab, "InventoryEnterUI", false, manifestName); if (Object.op_Inequality((Object)gameObject3, (Object)null)) { this._inventoryEnterUI = (InventoryUIController)((GameObject)Object.Instantiate <GameObject>((M0)gameObject3, (Transform)this._uiRoot, false)).GetComponent <InventoryUIController>(); this._inventoryEnterUI.capacity = (Func <int>)(() => Singleton <Manager.Map> .Instance.Player.PlayerData.InventorySlotMax); this._inventoryEnterUI.itemList = (Func <List <StuffItem> >)(() => Singleton <Manager.Map> .Instance.Player.PlayerData.ItemList); this._inventoryEnterUI.Observer = this; } Debug.Log((object)"ーーーーーーーーーーポーチ(Enter)UI生成(End)ーーーーーーーーーー"); Debug.Log((object)"ーーーーーーーーーーステータスUI生成(Start)ーーーーーーーーーー"); GameObject gameObject4 = CommonLib.LoadAsset <GameObject>(definePack.ABPaths.MapScenePrefabAdd05, "StatusUI", false, definePack.ABManifests.Add05); if (Object.op_Inequality((Object)gameObject4, (Object)null)) { this._statusUI = (StatusUI)((GameObject)Object.Instantiate <GameObject>((M0)gameObject4, (Transform)this._uiRoot, false)).GetComponent <StatusUI>(); this._statusUI.Observer = this; this._statusUI.OnClose = (Action)(() => { Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.Cancel); this._statusUI.OpenID = 0; this._statusUI.IsActiveControl = false; this.OpenModeMenu(SystemMenuUI.MenuMode.Home); }); } Debug.Log((object)"ーーーーーーーーーーステータスUI生成(End)ーーーーーーーーーー"); // ISSUE: method pointer ((UnityEvent)this._notifyingUI.PouchOpen.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__A))); // ISSUE: method pointer ((UnityEvent)this._notifyingUI.NotGet.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__B))); if (!Object.op_Implicit((Object)this._closeButton)) { return; } // ISSUE: method pointer ((UnityEvent)this._closeButton.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__C))); this._closeButtonCanvasGroup = (CanvasGroup)((Component)this._closeButton).GetComponent <CanvasGroup>(); }
public static void OnGUI() { if (!MapUIContainer.IsInstance()) { return; } StatusUI ui = MapUIContainer.SystemMenuUI.StatusUI; if (!ui || !ui.EnabledInput) { if (selected != null) { selected = null; } return; } if (selected == null) { selected = Traverse.Create(ui).Field("_selectedID").GetValue <IntReactiveProperty>(); } if (selected == null || selected.Value == 0) { return; } agent = Map.Instance.AgentTable[selected.Value - 1]; if (agent.ChaControl.fileGameInfo.phase < 2) { return; } if (headerStyle == null) { headerStyle = new GUIStyle(GUI.skin.label) { fontStyle = FontStyle.Bold }; addStyle = new GUIStyle(GUI.skin.button) { fontStyle = FontStyle.Bold, normal = { textColor = Color.green }, focused = { textColor = Color.green }, active = { textColor = Color.green }, hover = { textColor = Color.green }, }; removeStyle = new GUIStyle(GUI.skin.button) { fontStyle = FontStyle.Bold, normal = { textColor = Color.red }, focused = { textColor = Color.red }, active = { textColor = Color.red }, hover = { textColor = Color.red }, }; } rect = Window.Draw(WindowID.Value, rect, Draw, "Mad Skills"); }
public static void StatusUI_OnBeforeStart_AddElementsAndBackgrounds(StatusUI __instance) { var trav = Traverse.Create(__instance); var oldcharaButtons = trav.Field("_charaButtons").GetValue <Button[]>(); List <Button> newCharaButtons = new List <Button>(); newCharaButtons.AddRange(oldcharaButtons); int oldCharaButtonsLength = oldcharaButtons.Length; for (int i = 0; i < 1 + girlCount - oldCharaButtonsLength; i++) { var copy = Instantiate(oldcharaButtons[oldCharaButtonsLength - 1], oldcharaButtons[oldCharaButtonsLength - 1].transform.parent); copy.name = $"Chara ({oldCharaButtonsLength + i - 1:0})"; newCharaButtons.Add(copy.GetComponent <Button>()); } List <Dictionary <int, CanvasGroup> > backgrounds = new List <Dictionary <int, CanvasGroup> > { trav.Field("_equipmentBackgrounds").GetValue <Dictionary <int, CanvasGroup> >(), trav.Field("_equipmentFlavorBackgrounds").GetValue <Dictionary <int, CanvasGroup> >(), trav.Field("_skillBackgrounds").GetValue <Dictionary <int, CanvasGroup> >(), trav.Field("_skillFlavorBackgrounds").GetValue <Dictionary <int, CanvasGroup> >() }; foreach (var category in backgrounds.Where(category => category.Count < girlCount + 1)) { for (int i = 0; i < 1 + girlCount; i++) { if (i < defaultGirlCount + 1 || category.Count >= girlCount + 1) { continue; } CanvasGroup bgData = Instantiate(category[category.Count - 1], category[category.Count - 1].transform.parent); bgData.name = $"Chara ({i:0})"; category.Add(category.Count, bgData); } } trav.Field("_equipmentBackgrounds").SetValue(backgrounds[0]); trav.Field("_equipmentFlavorBackgrounds").SetValue(backgrounds[1]); trav.Field("_skillBackgrounds").SetValue(backgrounds[2]); trav.Field("_skillFlavorBackgrounds").SetValue(backgrounds[3]); trav.Field("_charaButtons").SetValue(newCharaButtons.ToArray()); trav = Traverse.Create(__instance.Observer); Dictionary <int, CanvasGroup> mainBackgrounds = trav.Field("_backgrounds").GetValue <Dictionary <int, CanvasGroup> >(); for (int i = 0; i < 2 + girlCount; i++) { if (i < defaultGirlCount + 2 || mainBackgrounds.Count >= girlCount + 2) { continue; } CanvasGroup bgData = Instantiate( mainBackgrounds[defaultGirlCount], mainBackgrounds[defaultGirlCount].transform.parent ); bgData.name = $"Chara ({i - 2:0})"; mainBackgrounds.Add(mainBackgrounds.Count - 1, bgData); } trav.Field("_backgrounds").SetValue(mainBackgrounds); StatusUI_AddScroll(); }
public override IEnumerator DamagedAnimation(int oldHealth, Slider healthBar = null, StatusUI statusUI = null, Vector3 direction = new Vector3(), bool isCritical = false) { isMoving = true; float frame = 16, frame2 = 0, frame3 = 10; Vector3 originalPosition = t.position; Color originalColor = GetComponent <SpriteRenderer>().color; DamagedScreen damagedScreen = GameManager.gm.Canvas.GetComponent <UIInfo>().DamagedPanel; DamageNumber.DamageType dt = DamageNumber.DamageType.Normal; if (isCritical) { dt = DamageNumber.DamageType.Critical; } if (!direction.Equals(new Vector3())) { GameObject g = Instantiate(damageNumber, c.canvas.GetComponent <Transform>()); g.GetComponent <DamageNumber>().Initialize(oldHealth - c.currentHealth, dt); } for (int i = 0; i < frame + frame2; i++) { if (i < frame / 2) { GetComponent <SpriteRenderer>().color = Color.Lerp(originalColor, new Color(0.7f, 0f, 0f, 0.6f), i / frame * 2); if (!direction.Equals(new Vector3())) { t.position = Vector3.Lerp(originalPosition, originalPosition + 0.2f * direction, i / frame * 2); } } else { GetComponent <SpriteRenderer>().color = Color.Lerp(originalColor, new Color(0.7f, 0f, 0f, 0.6f), (frame + frame2 - i) / (frame / 2 + frame2)); if (!direction.Equals(new Vector3())) { t.position = Vector3.Lerp(originalPosition, originalPosition + 0.2f * direction, (frame + frame2 - i) / (frame / 2 + frame2)); } } if (c.currentHealth <= c.MaxHealth / 6) { damagedScreen.StartEffect(true); } else if (c.currentHealth <= c.MaxHealth / 3) { damagedScreen.StartEffect(false); } if (i < frame) { float f = Mathf.Lerp(c.currentHealth, oldHealth, Mathf.Pow(1 - (i / frame), 2f)); if (healthBar != null) { healthBar.value = f; } if (statusUI != null) { statusUI.UpdateAll(c, (int)f); } } yield return(null); } if (healthBar != null) { healthBar.value = c.currentHealth; } if (statusUI != null) { statusUI.UpdateAll(c, c.currentHealth); } GetComponent <SpriteRenderer>().color = originalColor; if (!direction.Equals(new Vector3())) { t.position = originalPosition; } for (int i = 0; i < frame3; i++) { yield return(null); } isMoving = false; }
public virtual IEnumerator DamagedAnimation(int oldHealth, Slider healthBar = null, StatusUI statusUI = null, Vector3 direction = new Vector3(), bool isCritical = false) { yield return(null); }
public void RemoveStatusUI(StatusUI statusUIToRemove) { statusUIs.Remove(statusUIToRemove.gameObject); Destroy(statusUIToRemove.gameObject); }
public void WhenIOpenTheStatusUI() { _ui = _engine.OpenUI(); }