protected override bool CreateAndRegisterStatus(GameObject target)
    {
        StatusStatAdjustment newStatus = new StatusStatAdjustment(statusInfo, adjInfo);

        //Debug.Log(newStatus.statusType + " has been made");

        activeStatus.Add(newStatus);
        StatusManager.AddStatus(target, newStatus);


        return(true);
    }
Exemple #2
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    protected override bool CreateAndRegisterStatus(GameObject target)
    {
        StatusStatAdjustment newStatus = new StatusStatAdjustment(statusInfo, adjInfo);



        //if(interval > 0)
        //{
        //    newStatus = new StatusStatAdjustment(statusTypeInfo, adjInfo, duration, interval);
        //}
        //else
        //{
        //    newStatus = new StatusStatAdjustment(statusTypeInfo, adjInfo, duration);
        //}

        activeStatus.Add(newStatus);
        StatusManager.AddStatus(target, newStatus);


        return(true);
    }