Exemple #1
0
        public static ControllerStatus ToControllerStatus(this StatusPower status)
        {
            ControllerStatus result;

            switch (status)
            {
            case StatusPower.Cooling1:
            case StatusPower.Cooling2:
                result = ControllerStatus.Cooling;
                break;

            case StatusPower.Standby:
                result = ControllerStatus.Standby;
                break;

            case StatusPower.PowerOn:
                result = ControllerStatus.On;
                break;

            case StatusPower.Startup:
            case StatusPower.StartupLamp:
                result = ControllerStatus.Startup;
                break;

            default:
                result = ControllerStatus.Ok;
                break;
            }

            return(result);
        }
 void Awake()
 {
     statusPower       = GameObject.Find("PowerValueText").GetComponent <StatusPower>();
     statusDefence     = GameObject.Find("DefenceValueText").GetComponent <StatusDefence>();
     statusSpeed       = GameObject.Find("SpeedValueText").GetComponent <StatusSpeed>();
     statusHP          = GameObject.Find("HPValueText").GetComponent <StatusHP>();
     statusMP          = GameObject.Find("MPValueText").GetComponent <StatusMP>();
     statusLevel       = GameObject.Find("LevelValueText").GetComponent <StatusLevel>();
     statusPlayerName  = GameObject.Find("PlayerNameText").GetComponent <StatusPlayerName>();
     statusPlayerImage = GameObject.Find("PlayerImage").GetComponent <StatusPlayerImage>();
     command04Display  = GameObject.Find("BackGround04").GetComponent <Command04Display>();
 }
 void Awake()
 {
     statusPower = GameObject.Find("PowerValueText").GetComponent <StatusPower>();
 }