public void DamageEnemy(int damage)
 {
     enemyStats.curHealth -= damage;
     if (enemyStats.curHealth > 30 && enemyStats.curHealth < 70)
     {
         originalColour = new Color32(255, 165, 0, 255);
     }
     else if (enemyStats.curHealth < 40)
     {
         originalColour = new Color32(255, 0, 0, 255);
     }
     if (enemyStats.curHealth <= 0)
     {
         GameMaster.KillEnemy(this);
     }
     if (statusIndicator != null)
     {
         statusIndicator.SetHealth(enemyStats.curHealth, enemyStats.maxHealth);
         timeToStopRed = Time.time + turnRed;
         statusIndicator.SetColour(255, 0, 0);
     }
 }