Exemple #1
0
        /// <summary>
        /// Find the next DriveCommand to be issued to ROCKS.
        /// </summary>
        /// <returns>DriveCommand - the next drive command for ROCKS to execute.</returns>
        public DriveCommand FindNextDriveCommand()
        {
            TennisBall ball = this.camera.GetBallCopy();

            // If verified to be within required distance, send success to ROCKS and halt
            if (this.isWithinRequiredDistance)
            {
                // Send success back to base station until receive ACK
                StatusHandler.SendSimpleAIPacket(Status.AIS_FOUND_GATE);
                Console.WriteLine("Within required distance - halting ");

                return(DriveCommand.Straight(Speed.HALT));
            }

            // Recently detected ball but now don't now. Stop driving to redetect since we may have dropped it due to bouncing.
            if (ball == null && DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() < this.camera.BallTimestamp + DROP_BALL_DELAY)
            {
                StatusHandler.SendSimpleAIPacket(Status.AIS_DROP_BALL);
                Console.WriteLine("Dropped ball - halting ");

                this.verificationQueue.Clear();
                return(DriveCommand.Straight(Speed.HALT));
            }

            // Ball detected
            if (ball != null)
            {
                return(DriveBallDetected(ball));
            }

            // No ball detected
            return(DriveNoBallDetected(ball));
        }
        /// <summary>
        /// Main execution function for AutonomousService.
        /// </summary>
        public void Execute(Object source, ElapsedEventArgs e)
        {
            // Don't execute if existing execution is not complete
            if (!Monitor.TryEnter(executeLock))
            {
                return;
            }

            // TODO debugging - delete
            //Console.WriteLine("The Elapsed event was raised at {0:HH:mm:ss.fff}", e.SignalTime);

            // this is for when we're running out of time and just roll back to only gps and hope for the best
            if (!this.panic && (DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() - this.startTimeStamp.ToUnixTimeMilliseconds() > this.fuckItGoForItCountDown))
            {
                StatusHandler.SendDebugAIPacket(Status.AIS_LOG, "Starting hail mary");
                this.panic = true;
                this.driveContext.HandleFinalCountDown();
            }

            // If detected an obstacle within the last 5 seconds, continue straight to clear obstacle
            if (IsLastObstacleWithinInterval(OBSTACLE_WATCHDOG_MILLIS))
            {
                StatusHandler.SendSimpleAIPacket(Status.AIS_OUT_WATCHDOG);
                Console.WriteLine("Watchdog");

                // If more than 0.5 seconds have passed since last event, it's safe to start issuing drive
                // commands - otherwise race condition may occur when continually detecting an obstacle
                if (!IsLastObstacleWithinInterval(CLEAR_OBSTACLE_DELAY_MILLIS))
                {
                    this.driveContext.Drive(DriveCommand.Straight(Speed.CLEAR_OBSTACLE));
                }

                return;
            }

            // Get DriveCommand from current drive state, issue DriveCommand
            DriveCommand driveCommand = this.driveContext.FindNextDriveCommand();

            this.driveContext.Drive(driveCommand);

            // If state change is required, change state
            StateType nextState = this.driveContext.GetNextStateType();

            if (this.driveContext.IsStateChangeRequired(nextState))
            {
                Console.WriteLine("Switching from state: " + this.driveContext.StateType.ToString() + " to: " + nextState.ToString());

                this.driveContext.ChangeState(nextState);
            }

            Monitor.Exit(executeLock);
        }
Exemple #3
0
        /// <summary>
        /// Get the next StateType. This is used to check if the state must be switched by Autonomous Service.
        /// </summary>
        /// <returns>StateType - the next StateType</returns>
        public StateType GetNextStateType()
        {
            // Avoid trashing
            if (this.averagingQueue.Count < 5)
            {
                return(StateType.GPSState);
            }

            // Get average distance to avoid erroneous switching due to noise
            double averageDistance = 0.0;

            foreach (double distanceItr in this.averagingQueue)
            {
                averageDistance += distanceItr;
            }

            averageDistance = averageDistance / 5;

            // When to be switch from GPSDriveState to VisionDriveState
            if (averageDistance <= GATE_PROXIMITY)
            {
                if (GATE_PROXIMITY == DriveContext.HAIL_MARY_GATE_PROXIMITY)
                {
                    StatusHandler.SendSimpleAIPacket(Status.AIS_FOUND_GATE);
                    Console.WriteLine("Hail mary is within required distance - halting ");

                    this.isTaskComplete = true;
                }
                else
                {
                    // Send log back to base station
                    StatusHandler.SendDebugAIPacket(Status.AIS_SWITCH_TO_VISION, "Drive state switch: GPS to Vision.");
                    Console.WriteLine("WITHIN PROXIMITY | ");
                }

                return(StateType.VisionState);
            }

            return(StateType.GPSState);
        }