Exemple #1
0
 public void OnTurnBegin()
 {
     for (int i = modifiers.Count - 1; i >= 0; --i)
     {
         if (modifiers[i].DecreaseDuration())
         {
             modifiers.RemoveAt(i);
         }
     }
     for (int i = bleed.Count - 1; i >= 0; --i)
     {
         if (bleed[i].DecreaseDuration())
         {
             bleed.RemoveAt(i);
         }
     }
     for (int i = terror.Count - 1; i >= 0; --i)
     {
         if (terror[i].DecreaseDuration())
         {
             terror.RemoveAt(i);
         }
     }
     if (IsMarked)
     {
         if (mark.DecreaseDuration())
         {
             mark = null;
         }
     }
     if (IsBlock)
     {
         if (block.DecreaseDuration())
         {
             block = null;
         }
     }
     if (IsGuard)
     {
         if (guard.DecreaseDuration())
         {
             guard = null;
         }
     }
     foreach (Traits t in traits)
     {
         t.ApplyOverTime(unit);
     }
     CheckClearIcon();
 }