public void ShowList(Object sender, EventArgs e) { LinkButton btn = (LinkButton)sender; SqlDataSource1.SelectCommand = "SELECT LEAVE.id, LEAVE.start, LEAVE.days, LEAVE.reason, LEAVE.status from LEAVE WHERE empid = @userId AND status = @status ORDER BY LEAVE.start DESC"; void switchView(Status.Type status, string text) { LblStatus.Text = text.ToUpper(); currentStatus = status; SqlDataSource1.SelectParameters["status"].DefaultValue = ((int)status).ToString(); Repeater1.DataBind(); } switch (btn.CommandArgument) { case "pending": switchView(Status.Type.Pending, "Pending"); break; case "approved": switchView(Status.Type.Approved, "Approved"); break; case "rejected": switchView(Status.Type.Rejected, "Rejected"); break; case "cancelled": switchView(Status.Type.Cancelled, "Cancelled"); break; default: break; } }
public Status GetStatus(Status.Type type) { if (playerStatus.ContainsKey(type)) { return(playerStatus[type]); } throw new UnityException($"No such status[{type}] available"); }
private void StatWarningBubble(Status.Type status) { if (ThoughtBubbleSpawner.Instance.LastBubbleCD) { return; } if (statusCooldown.ContainsKey(status)) { if (statusCooldown[status] > 0) { return; } statusCooldown[status] = CooldownTime; ResetRandomFloat(); } else { statusCooldown.Add(status, CooldownTime); } int warningSprite = -1;; switch (status) { case Status.Type.Health: warningSprite = 0; break; case Status.Type.Energy: warningSprite = 1; break; case Status.Type.Mood: warningSprite = 2; break; case Status.Type.Hygiene: warningSprite = 3; break; case Status.Type.Bladder: warningSprite = 4; break; case Status.Type.Thirst: warningSprite = 5; break; case Status.Type.Hunger: warningSprite = 6; break; } ThoughtBubbleSpawner.Instance.SpawnBubble(Player.gameObject.transform, Player.gameObject.transform.position, status, null, warningSprite); }
private static float StatBuffModifier(Status.Type type, float amount) { switch (type) { case Status.Type.Mood when amount > 0 && PlayerBuff.HasBuff <Freedom>(): var statIncModifier = new StatIncreaseArgs(amount); PlayerBuff.GetBuff <Freedom>()?.TakeEffect(statIncModifier); amount = statIncModifier.Amount; break; case Status.Type.Health when PlayerBuff.HasBuff <Suppression>(): { var statDecModifier = new StatDecreaseArgs(amount); PlayerBuff.GetBuff <Suppression>()?.TakeEffect(statDecModifier); amount = statDecModifier.Amount; break; } } return(amount); }
public float GetStatusAmount(Status.Type type) { return(playerStatus[type].CurrentAmount); }
public void AddStatusAmount(Status.Type type, float amount) { playerStatus[type].Add(amount); }
public float GetStatusMaxAmount(Status.Type type) { return(playerStatus[type].MaxAmount); }
public void IncreaseStatusMaxAmount(Status.Type type, float amount) { playerStatus[type].AddMax(amount); }
public void AddStatusAmount(Status.Type type, float amount) { playerStatus[type].Add(StatBuffModifier(type, amount)); }