// Use this for initialization void Start() { if (gameManager.showUpgradeMenu) { eventSystem = GameObject.Find("EventSystem").GetComponent <EventSystem>(); stats = GameObject.Find("DungeonMaster").GetComponent <DungeonMaster> ().playerStats; upgradeSound = GameObject.Find("UpgradeAudio").GetComponent <AudioSource> (); fullUpgradeSound = GameObject.Find("FullUpgradeAudio").GetComponent <AudioSource> (); swordDamageBtn = GameObject.Find("SwordDamage").GetComponent <Button> (); swordRoFBtn = GameObject.Find("SwordRoF").GetComponent <Button> (); swordSpecialBtn = GameObject.Find("AoE").GetComponent <Button> (); bowDamageBtn = GameObject.Find("BowDamage").GetComponent <Button> (); bowRoFBtn = GameObject.Find("BowRoF").GetComponent <Button> (); bowSpecialBtn = GameObject.Find("MultiShot").GetComponent <Button> (); healthBtn = GameObject.Find("Health").GetComponent <Button> (); staminaBtn = GameObject.Find("Stamina").GetComponent <Button> (); agilityBtn = GameObject.Find("Agility").GetComponent <Button> (); bowUpgrades = GameObject.Find("BowUpgrades").GetComponent <Image> (); swordUpgrades = GameObject.Find("SwordUpgrades").GetComponent <Image> (); playerUpgrades = GameObject.Find("PlayerUpgrades").GetComponent <Image> (); descriptionBG = GameObject.Find("DescriptionBG"); descriptionBG.SetActive(false); upgradeDescription = GameObject.Find("UpgradeDescription").GetComponent <Text> (); nextLevelDescription = GameObject.Find("NextLevelDescription").GetComponent <Text> (); upgradeCost = GameObject.Find("UpgradeCost").GetComponent <Text> (); currentPoints = GameObject.Find("PlayerSkills").transform.Find("CurrentPoints").GetComponent <Text>(); //BOW multiShotProgress = GameObject.Find("MultiShotProgress").GetComponent <Text> (); bowDamageProgress = GameObject.Find("BowDamageProgress").GetComponent <Text> (); bowRoFProgress = GameObject.Find("BowRoFProgress").GetComponent <Text> (); //PLAYER healthProgress = GameObject.Find("HealthProgress").GetComponent <Text> (); staminaProgress = GameObject.Find("StaminaProgress").GetComponent <Text> (); agilityProgress = GameObject.Find("AgilityProgress").GetComponent <Text> (); //SWORD swordDamageProgress = GameObject.Find("SwordDamageProgress").GetComponent <Text> (); swordRoFProgress = GameObject.Find("SwordRoFProgress").GetComponent <Text> (); aoeProgress = GameObject.Find("AoEProgress").GetComponent <Text> (); } }
void Start() { /// Initializations soundFX = GetComponent <audioPlay>(); swordAoE = GameObject.Find("SwordColl").GetComponent <SphereCollider> (); cameraShake.shake = 0; isDead = false; stats = GameObject.Find("DungeonMaster").GetComponent <DungeonMaster> ().playerStats; ui = GameObject.FindGameObjectWithTag("UI").GetComponent <uiDisplay> (); shootArrow = gameObject.GetComponentInChildren <ShootArrow> (); shootMultiArrow = gameObject.GetComponentInChildren <ShootMultiArrow> (); changeWeapon(0); controller = this.gameObject.GetComponent <CharacterController> (); ReceiverDamage receiver = GetComponent <ReceiverDamage> (); if (receiver == null) { print("RECEIVER IS NULL"); } else { receiver.setStats(stats); } SenderDamage[] sender = GetComponentsInChildren <SenderDamage> (); if (sender != null) { foreach (SenderDamage sd in sender) { Debug.Log(sd.gameObject.name); sd.setStats(stats); } } ui.UpdateHealth(stats.getCurHealth(), stats.getMaxHealth()); cc = gameObject.GetComponent <CharacterController> (); rb = gameObject.GetComponent <Rigidbody> (); concealed = false; }