private void FixedUpdate() { if (ss.vivo) { if (Input.GetKeyDown(KeyCode.Backspace) || Input.GetButtonDown("Back"))//autodestruição { ss.Damage(999999); } if ((Input.GetKeyDown(KeyCode.F) || Input.GetButtonDown("Fire1")) && !GameManagerScript.gm.danoInimigosNaTela)//bomba { if (ss.souls >= 100) { GameObject go = Instantiate(bomb, transform.position, transform.rotation, null); GameManagerScript.gm.danoInimigosNaTela = true; ss.SubSouls(100); } } } }