public void BindPagesToTabs() { Thickness plugC = new Thickness(0); salesFrame = new Frame(); ordersFrame = new Frame(); archiveFrame = new Frame(); stockFrame = new Frame(); statsFrame = new Frame(); salesPage = new SalesPage(); ordersPage = new OrdersPage(); archivePage = new ArchivePage(); stockPage = new StockPage(); statsPage = new StatsPage(); salesFrame.Content = salesPage; SalesTab.Content = salesFrame; ordersFrame.Content = ordersPage; OrdersTab.Content = ordersFrame; statsFrame.Content = statsPage; StatsTab.Content = statsFrame; stockFrame.Content = stockPage; StockTab.Content = stockFrame; archiveFrame.Content = archivePage; ArchiveTab.Content = archiveFrame; }
/// <summary> /// Changes the stats screen to the next one if possible. /// </summary> /// <param name="dir"></param> private IEnumerator ChangeStatsScreen() { changeStatsPageEvent.Invoke(); yield return(null); page = (StatsPage)currentPage.value; Setup(); changing = false; }
public override void OnMenuModeChanged() { bool active = UpdateState(MenuMode.TOOLTIP); page = (currentMenuMode.value == (int)MenuMode.INV) ? StatsPage.INVENTORY : (StatsPage)currentPage.value; tooltipObject.SetActive(active); if (active) { Setup(); } }
// Constructor #region Constructor public GameDriver(Texture2D buttonTexture, SpriteFont font, Texture2D patientSprite, Texture2D userAvatarSprite, Dictionary <string, ShopItem> imagesDictionary, Texture2D sprite, PlayerManager playerManager) { ButtonTexture = buttonTexture; Font = font; PatientTexture = patientSprite; UserAvatarTexture = userAvatarSprite; // Initialize all pages using assets provided mainMenuPage = new MainMenu(ButtonTexture, Font); shopPage = new ShopPage(ButtonTexture, Font, imagesDictionary, playerManager); customizePage = new CustomizePage(ButtonTexture, Font, imagesDictionary, sprite); statsPage = new StatsPage(ButtonTexture, Font, playerManager); playPage = new PlayPage(PatientTexture, ButtonTexture, Font); }
/// <summary> /// event handler created for checking stats of the game /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnStatsCheck(object sender, RoutedEventArgs e) { // Navigates to the Game Page this.Frame.Navigate(typeof(StatsPage)); //assign values of the names to new variables //to be used in statsPage _stats1Name = _player1Name.Text; _stats2Name = _player2Name.Text; _stats3Name = _player3Name.Text; _stats4Name = _player4Name.Text; //stores values on scoreboard in new variables _stats1Wins = _player1LeaderboardScore.Text; _stats2Wins = _player2LeaderboardScore.Text; _stats3Wins = _player3LeaderboardScore.Text; _stats4Wins = _player4LeaderboardScore.Text; //converts losses to strings and stores them in new variables _stats1Loss = _playerOneLoss.ToString(); _stats2Loss = _playerTwoLoss.ToString(); _stats3Loss = _playerThreeLoss.ToString(); _stats4Loss = _playerFourLoss.ToString(); //converts scores on leadership board to double and stores them in new variables _player1LeaderboardNumber = Double.Parse(_player1LeaderboardScore.Text); _player2LeaderboardNumber = Double.Parse(_player2LeaderboardScore.Text); _player3LeaderboardNumber = Double.Parse(_player3LeaderboardScore.Text); _player4LeaderboardNumber = Double.Parse(_player4LeaderboardScore.Text); //variable that stores total value of all the wins _totalWins = _player1LeaderboardNumber + _player2LeaderboardNumber + _player3LeaderboardNumber + _player4LeaderboardNumber; //percentage variables that calculate each players winning percentage based on total wins _playerOnePercentage = (Math.Round(_player1LeaderboardNumber / _totalWins * 100)).ToString() + "%"; _playerTwoPercentage = (Math.Round(_player2LeaderboardNumber / _totalWins * 100)).ToString() + "%"; _playerThreePercentage = (Math.Round(_player3LeaderboardNumber / _totalWins * 100)).ToString() + "%"; _playerFourPercentage = (Math.Round(_player4LeaderboardNumber / _totalWins * 100)).ToString() + "%"; //initializes statsPage StatsPage statspage = new StatsPage(); statspage.InitializeComponent(); }
public ScreenReturn Show(GameObject GO) { GameManager.Instance.PushGameView("QudUX:GameStats"); currentPage = StatsPage.GamesList; //Logger.Log("Loading scoreboard"); Table scoreTable, levelsTable, deathCauseTable; bool showAbandonned = true; FillTables(out scoreTable, out levelsTable, out deathCauseTable, showAbandonned); while (true) { DisplayScreenFrame(); Buffer.Goto(55, 0); Buffer.Write(((int)currentPage).ToString() + "/3"); Table currentTable = null; if (currentPage == StatsPage.GamesList) { scoreTable.Display(Buffer, 1, 1); currentTable = scoreTable; } else if (currentPage == StatsPage.LevelStats) { levelsTable.Display(Buffer, 1, 1); currentTable = levelsTable; } else if (currentPage == StatsPage.DeathStats) { deathCauseTable.Display(Buffer, 1, 1); currentTable = deathCauseTable; } Buffer.Goto(2, 23); Buffer.Write(ScoreList.Count.ToString() + " {{O|games}}"); /* * // debug table * Buffer.Goto(1,24); * Buffer.Write($"si:{scoreTable.SelectedIndex} of:{scoreTable.Offset} mvr:{scoreTable.MaxVisibleRows} cvr:{scoreTable.CurrentVisibleRows} "); */ Console.DrawBuffer(Buffer); Keys keys = Keyboard.getvk(Options.MapDirectionsToKeypad); if (keys == Keys.Escape || keys == Keys.NumPad5) { GameManager.Instance.PopGameView(); return(ScreenReturn.Exit); } if ((keys == Keys.Enter) && (currentPage == StatsPage.GamesList)) { EnhancedScoreEntry esh = ScoreList[scoreTable.Offset + scoreTable.SelectedIndex]; QudUX_GameDetailsScreen detailsScreen = new QudUX_GameDetailsScreen(); detailsScreen.GameDetails = esh.Details; detailsScreen.Show(GO); } if (keys == Keys.OemQuestion) { ShowQuickKeys(); } if (currentTable != null) { if (keys == Keys.NumPad3 || keys == Keys.Next) { currentTable.ScrollPage(1); } if (keys == Keys.NumPad9 || keys == Keys.Prior) { currentTable.ScrollPage(-1); } if (keys == Keys.NumPad2) { currentTable.MoveSelection(1); } if (keys == Keys.NumPad8) { currentTable.MoveSelection(-1); } if (keys == (Keys.Control | Keys.A)) { showAbandonned = !showAbandonned; FillTables(out scoreTable, out levelsTable, out deathCauseTable, showAbandonned); } } if (keys == Keys.NumPad6) { if (currentPage == StatsPage.DeathStats) { currentPage = StatsPage.GamesList; } else { currentPage++; } } if (keys == Keys.NumPad4) { if (currentPage == StatsPage.GamesList) { currentPage = StatsPage.DeathStats; } else { currentPage--; } } } }