Exemple #1
0
            public override CombatResults CalculateResults(StatsPackage caster, StatsPackage target)
            {
                int amount = (int)(target.Health * 0.2);

                if (DoesAttackCrit(caster))
                {
                    amount = ApplyCriticalDamage(amount, caster);
                }

                target.AddHealth(amount);

                return(new CombatResults()
                {
                    Caster = caster, Target = target, UsedAbility = this
                });
            }
Exemple #2
0
            public override CombatResults CalculateResults(StatsPackage caster, StatsPackage target)
            {
                for (int i = 0; i < target.AppliedEffects.Count; i++)
                {
                    if (target.AppliedEffects[i].IsHarmful)
                    {
                        target.PurgeEffect(target.AppliedEffects[i]);
                    }
                }

                target.AddHealth((int)(target.MaxHealth * 0.25));
                target.ApplyEffect(new Effect_IceBlock(target));
                return(new CombatResults()
                {
                    Caster = caster, Target = target, UsedAbility = this
                });
            }