private void _Deactivate() { IsActive = false; IsSelected = false; SpawnVersion++; if (onDeactivation.IsNotNull()) { onDeactivation(this); } abilityManager.Deactivate(); Body.Deactivate(); if (Influencer.IsNotNull()) { Influencer.Deactivate(); } if (StatsBarer != null) { StatsBarer.Deactivate(); } if (Ringer.IsNotNull()) { Ringer.Deactivate(); } }
public void Initialize( AgentController controller, ushort localID, ushort globalID, Vector2d position = default(Vector2d), Vector2d rotation = default(Vector2d)) { LocalID = localID; GlobalID = globalID; Controller = controller; IsActive = true; CheckCasting = true; Selectable = true; CachedGameObject.SetActiveIfNot(true); if (Body.IsNotNull()) { Body.Initialize(new Vector2dHeight(position), rotation); } if (Triggers.IsNotNull()) { foreach (LSTrigger trigger in Triggers) { trigger.Initialize(); } } if (Influencer.IsNotNull()) { Influencer.Initialize(); } if (Animator.IsNotNull()) { Animator.Initialize(); } abilityManager.Initialize(); if (StatsBarer != null) { StatsBarer.Initialize(); } if (Ringer.IsNotNull()) { Ringer.Initialize(); IsSelected = false; IsHighlighted = false; } if (onInitialized != null) { onInitialized(this); } }
public void Visualize() { VisualPositionChanged = CachedTransform.hasChanged && lastVisualPosition != (lastVisualPosition = CachedTransform.position); if (VisualPositionChanged) { lastVisualPosition = CachedTransform.position; } abilityManager.Visualize(); if (Animator.IsNotNull()) { Animator.Visualize(); } if (StatsBarer != null) { StatsBarer.Visualize(); } }
public void Setup(IAgentData interfacer) { gameObject.SetActive(true); LoadComponents(); GameObject.DontDestroyOnLoad(gameObject); setupAbilitys.FastClear(); MyAgentCode = interfacer.Name; Data = interfacer; SpawnVersion = 1; CheckCasting = true; Influencer = new LSInfluencer(); if (_visualCenter == null) { _visualCenter = CachedTransform; } if (Animator.IsNotNull()) { Animator.Setup(); } abilityManager.Setup(this); Ringer = RingController.Create(); if (Ringer.IsNotNull()) { Ringer.Setup(this); } Influencer.Setup(this); Body.Setup(this); SelectionRadiusSquared = _selectionRadius * _selectionRadius; if (StatsBarer != null) { StatsBarer.Setup(this); } this.RegisterLockstep(); }
public void Initialize( AgentController controller, ushort localID, ushort globalID, Vector2d position = default(Vector2d)) { LocalID = localID; GlobalID = globalID; Controller = controller; IsActive = true; CheckCasting = true; Selectable = true; CachedGameObject.SetActive(true); if (Body.IsNotNull()) { Body.Initialize(position, Vector2d.up); } if (Influencer.IsNotNull()) { Influencer.Initialize(); } if (Animator.IsNotNull()) { Animator.Initialize(); } abilityManager.Initialize(); if (StatsBarer != null) { StatsBarer.Initialize(); } if (Ringer.IsNotNull()) { Ringer.Initialize(); IsSelected = false; IsHighlighted = false; } }