void attack() { if (selectedScript != null && selected != null) { if (Input.GetMouseButtonDown(0) && selectedScript.hasAttacked == false && t != Time.frameCount) { Ray ray2 = cam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray2.origin, ray2.direction, out hit, 300, unitlayers)) { Debug.Log("Attacking!"); isAttacking = true; Target = hit.collider.gameObject; targetScript = Target.GetComponent<Stats>(); selectedScript.hit(); if (targetScript.isAttacked()) { selectedScript.hasMoved = true; //edited by duwei anim = selected.GetComponent<Animator>(); if (anim != null) { anim.SetInteger("IsAtt", 1); anim.SetInteger("IsAtt", 0); } //edited by duwei 1 line Position = selected.transform.position + new Vector3(0, 0, 1); resetSelected(); } else { selectedScript.hasAttacked = false; } } } } }