// Start is called before the first frame update
    void Awake()
    {
        if (m_Instance != null)
        {
            Debug.LogError("Cannot have more than 1 SoundEffectControllers in scene.");
        }

        m_Instance = this;
    }
Exemple #2
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    private void ShowEndGameScreen()
    {
        ClientSpawnSystem.RemoveAllClients();
        ClientSpawnSystem.PauseSpawn();

        StatisticsSystem statistics = StatisticsSystem.Instance;

        m_EndGameCardView.Setup(statistics.TotalYearsCollected, statistics.TotalDeaths, statistics.Passed);
        m_EndGameCardView.Show();
    }