public void ChangeStatus(PersonStatus newStatus)
 {
     if (newStatus == PersonStatus.HEALTHY)
     {
         GetComponent <Renderer>().material = healthyMaterial;
     }
     else if (newStatus == PersonStatus.SICK)
     {
         GetComponent <Renderer>().material = sickMaterial;
         StatisticsBehaviour.MeContagie();
     }
     else if (newStatus == PersonStatus.TREATMENT)
     {
         GetComponent <Renderer>().material = inTreatmentMaterial;
     }
     else if (newStatus == PersonStatus.DIED)
     {
         GetComponent <Renderer>().material = diedMaterial;
     }
     else if (newStatus == PersonStatus.RECOVERED)
     {
         GetComponent <Renderer>().material = recoveredMaterial;
     }
     status = newStatus;
 }
    private void Update()
    {
        if (status == PersonStatus.SICK)
        {
            sickTime += Time.deltaTime;

            if (StatisticsBehaviour.PuedoRecibirTratamiento())
            {
                ChangeStatus(PersonStatus.TREATMENT);
                StatisticsBehaviour.RecibirTratamiento();
            }

            if (sickTime >= (6 * StatisticsBehaviour.day))
            {
                if (HasDied())
                {
                    StatisticsBehaviour.Fallecer(PersonStatus.SICK);
                    ChangeStatus(PersonStatus.DIED);
                }
                else
                {
                    StatisticsBehaviour.Recuperar(PersonStatus.SICK);
                    ChangeStatus(PersonStatus.RECOVERED);
                }
            }
        }

        if (status == PersonStatus.TREATMENT)
        {
            inTreatmentTime += Time.deltaTime;

            if (inTreatmentTime >= tiempoEnHospital)
            {
                if (HasDied())
                {
                    StatisticsBehaviour.Fallecer(PersonStatus.TREATMENT);
                    ChangeStatus(PersonStatus.DIED);
                }
                else
                {
                    StatisticsBehaviour.Recuperar(PersonStatus.TREATMENT);
                    ChangeStatus(PersonStatus.RECOVERED);
                }
            }
        }
    }