/// <summary> /// Creates an unscaled <see cref="Bitmap"/> of a <see cref="StationaryGrhData"/>. /// </summary> /// <param name="gd">The <see cref="StationaryGrhData"/>.</param> /// <returns>The unscaled <see cref="Bitmap"/>, or null if an error occured.</returns> static Bitmap CreateUnscaledBitmap(StationaryGrhData gd) { Bitmap img; // The image was null, so we are going to be the ones to create it try { // Try to create the image var tex = gd.GetOriginalTexture(); if (tex == null) { img = null; } else { img = tex.ToBitmap(gd.OriginalSourceRect); } } catch (Exception ex) { const string errmsg = "Failed to create GrhImageList image for `{0}`. Exception: {1}"; if (log.IsErrorEnabled) { log.ErrorFormat(errmsg, gd, ex); } if (!(ex is LoadingFailedException)) { Debug.Fail(string.Format(errmsg, gd, ex)); } img = null; } return(img); }
static string TryGetAbsoluteFilePath(StationaryGrhData gd, ContentPaths contentPath) { string ret = null; var isValid = true; try { ret = gd.TextureName.GetAbsoluteFilePath(contentPath); if (!File.Exists(ret)) { isValid = false; } } catch { isValid = false; } if (!isValid) { const string errmsg = "Could not update the size of GrhData `{0}` since the file for the texture named `{1}`" + " could not be found in the ContentPaths.Dev. Expected file: {2}"; if (log.IsErrorEnabled) { log.ErrorFormat(errmsg, gd, gd.TextureName, ret ?? "[NULL]"); } return(null); } else { return(ret); } }
/// <summary> /// Gets the image key for a <see cref="GrhData"/>. /// </summary> /// <param name="grhData">The <see cref="GrhData"/> to get the image key for.</param> /// <returns>The image key for the <paramref name="grhData"/>.</returns> protected virtual string GetImageKey(StationaryGrhData grhData) { if (grhData == null) { return(string.Empty); } if (!grhData.GrhIndex.IsInvalid) { // For normal GrhDatas, we return the unique GrhIndex var grhIndex = grhData.GrhIndex; if (grhIndex.IsInvalid) { return(string.Empty); } return(grhIndex.ToString()); } else { // When we have a frame for a GrhData with an invalid GrhIndex, we prefix a "_" and the use the texture name var textureName = grhData.TextureName != null?grhData.TextureName.ToString() : null; if (string.IsNullOrEmpty(textureName)) { return(string.Empty); } else { return("_" + textureName); } } }
/// <summary> /// Initializes a new instance of the <see cref="ThreadPoolAsyncCallbackState"/> class. /// </summary> /// <param name="grhData">The <see cref="StationaryGrhData"/>.</param> /// <param name="callback">The callback to invoke when complete.</param> /// <param name="userState">The user state object.</param> /// <param name="wait">If true, performs a spin-wait. If false, generates the <see cref="Image"/> on the thread.</param> /// <param name="bitmap">The unscaled <see cref="Bitmap"/>. Only needed when <paramref name="wait"/> is false.</param> public ThreadPoolAsyncCallbackState(StationaryGrhData grhData, GrhImageListAsyncCallback callback, object userState, bool wait, Bitmap bitmap) { _grhData = grhData; _callback = callback; _userState = userState; _wait = wait; _bitmap = bitmap; }
void ShowGrhInfoForStationary(StationaryGrhData grhData) { // Stationary chkAutoSize.Checked = grhData.AutomaticSize; radioStationary.Checked = true; radioAnimated.Checked = false; var r = grhData.OriginalSourceRect; txtX.Text = r.X.ToString(); txtY.Text = r.Y.ToString(); txtW.Text = r.Width.ToString(); txtH.Text = r.Height.ToString(); txtTexture.ChangeTextToDefault(grhData.TextureName.ToString(), true); }
/// <summary> /// Gets the tool tip text for a <see cref="StationaryGrhData"/>. /// </summary> /// <param name="grhData">The <see cref="StationaryGrhData"/>.</param> /// <returns>The tool tip text for a <see cref="StationaryGrhData"/>.</returns> static string GetToolTipTextStationary(StationaryGrhData grhData) { // Stationary var sb = new StringBuilder(); sb.AppendLine("Grh: " + grhData.GrhIndex); sb.AppendLine("Texture: " + grhData.TextureName); var sourceRect = grhData.SourceRect; sb.AppendLine("Pos: (" + sourceRect.X + "," + sourceRect.Y + ")"); sb.Append("Size: " + sourceRect.Width + "x" + sourceRect.Height); return(sb.ToString()); }
/// <summary> /// Callback for getting an <see cref="Image"/> asynchronously. /// We make this static and pass the <see cref="GrhTreeViewNode"/> as the <paramref name="userState"/> so we can /// just create a single delegate instance and pass that around, greatly reducing garbage and overhead of async operations. /// </summary> /// <param name="sender">The <see cref="GrhImageList"/> the callback came from.</param> /// <param name="gd">The <see cref="StationaryGrhData"/> that the <paramref name="image"/> is for. May be null if the /// <paramref name="image"/> is equal to <see cref="GrhImageList.ErrorImage"/> or null.</param> /// <param name="image">The <see cref="Image"/> that was created.</param> /// <param name="userState">The optional user state object that was passed to the method.</param> static void GrhImageListAsyncCallback(GrhImageList sender, StationaryGrhData gd, Image image, object userState) { var node = (GrhTreeViewNode)userState; // If the async callback was run on another thread, we will have to use Control.Invoke() to get it to the correct thread. // Unfortunately, this will result in a bit of overhead and create some garbage due to the parameter list, but // its the best we can do (as far as I can see) and GrhImageList avoids running a new thread when possible anyways so // it only really happens while loading. if (!node.TreeView.InvokeRequired) { SetNodeImage(node, image); } else { node.TreeView.Invoke(_setNodeImage, node, image); } }
/// <summary> /// Updates all of the automaticly added GrhDatas. /// </summary> /// <param name="cm"><see cref="IContentManager"/> to use for new GrhDatas.</param> /// <param name="rootGrhDir">Root Grh texture directory.</param> /// <param name="added">The GrhDatas that were added (empty if none were added).</param> /// <param name="deleted">The GrhDatas that were deleted (empty if none were added).</param> /// <param name="grhDataFileTags">The file tags for the corresponding GrhDatas.</param> /// <returns> /// IEnumerable of all of the new GrhDatas created. /// </returns> public static void Update(IContentManager cm, string rootGrhDir, out GrhData[] added, out GrhData[] deleted, out Dictionary <GrhData, GrhData.FileTags> grhDataFileTags) { if (!rootGrhDir.EndsWith("\\") && !rootGrhDir.EndsWith("/")) { rootGrhDir += "/"; } // Clear the temporary content to make sure we have plenty of working memory cm.Unload(ContentLevel.Temporary, true); // Get the relative file path for all files up-front (only do this once since it doesn't scale well) var relFilePaths = Directory.GetFiles(rootGrhDir, "*", SearchOption.AllDirectories) .Select(x => x.Replace('\\', '/').Substring(rootGrhDir.Length)) .ToArray(); // Also grab the existing GrhDatas var existingGrhDatas = GrhInfo.GrhDatas.ToDictionary(x => x.Categorization.ToString(), x => x); // Go through each file and do the adds grhDataFileTags = new Dictionary <GrhData, GrhData.FileTags>(); HashSet <GrhData> addedGrhDatas = new HashSet <GrhData>(); HashSet <GrhData> deletedGrhDatas = new HashSet <GrhData>(); HashSet <GrhData> grhDatasToDelete = new HashSet <GrhData>(existingGrhDatas.Values); HashSet <string> checkedAnimationRelDirs = new HashSet <string>(StringComparer.OrdinalIgnoreCase); foreach (var relFilePath in relFilePaths) { // Before doing anything else, ensure it is a valid file type to handle string fileExtension = Path.GetExtension(relFilePath); if (!_graphicFileSuffixes.Contains(fileExtension, StringComparer.OrdinalIgnoreCase)) { continue; } string absFilePath = rootGrhDir + relFilePath; // Grab some stuff based on the file path string absDir = Path.GetDirectoryName(absFilePath); if (rootGrhDir.Length >= absDir.Length) { continue; } string relDir = absDir.Substring(rootGrhDir.Length); string parentDirName = absDir.Substring(Path.GetDirectoryName(absDir).Length + 1); string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(relFilePath); bool isAnimationFrame = parentDirName.StartsWith("_"); if (!isAnimationFrame) { // ** Stationary ** var fileTags = GrhData.FileTags.Create(fileNameWithoutExtension); // Build the categorization info string category = relDir.Replace("/", SpriteCategorization.Delimiter).Replace("\\", SpriteCategorization.Delimiter); SpriteCategorization cat = new SpriteCategorization(category, fileTags.Title); // Get existing GrhIndex?grhIndex = null; GrhData grhData; if (existingGrhDatas.TryGetValue(cat.ToString(), out grhData)) { grhDatasToDelete.Remove(grhData); } // If already exists as animated, delete first if (grhData != null && (grhData is AnimatedGrhData || grhData is AutomaticAnimatedGrhData)) { grhIndex = grhData.GrhIndex; // We will re-use this GrhIndex GrhInfo.Delete(grhData); deletedGrhDatas.Add(grhData); grhData = null; } // Add new string texturePath = "/" + relFilePath.Substring(0, relFilePath.Length - Path.GetExtension(absFilePath).Length); if (grhData == null) { grhData = GrhInfo.CreateGrhData(cm, cat, texturePath, grhIndex); addedGrhDatas.Add(grhData); } else { // Make sure the texture is correct string currTextureName = "/" + ((StationaryGrhData)grhData).TextureName.ToString().TrimStart('/', '\\'); if (currTextureName != texturePath) { ((StationaryGrhData)grhData).ChangeTexture(texturePath); } } // Ensure set to auto-size StationaryGrhData stationaryGrhData = (StationaryGrhData)grhData; if (!stationaryGrhData.AutomaticSize) { stationaryGrhData.AutomaticSize = true; } grhDataFileTags.Add(grhData, fileTags); } else { // ** Animated ** // Make sure we only handle each animation once (since this will get called for each frame since we're looping over the files) if (!checkedAnimationRelDirs.Add(relDir)) { continue; } var fileTags = GrhData.FileTags.Create(parentDirName.Substring(1)); // Remove the _ prefix from directory name // Build the categorization string category = Path.GetDirectoryName(absDir).Substring(rootGrhDir.Length) .Replace("/", SpriteCategorization.Delimiter).Replace("\\", SpriteCategorization.Delimiter); SpriteCategorization cat = new SpriteCategorization(category, fileTags.Title); // Get existing GrhIndex?grhIndex = null; GrhData grhData; if (existingGrhDatas.TryGetValue(cat.ToString(), out grhData)) { grhDatasToDelete.Remove(grhData); // If already exists as stationary, delete first if (grhData is StationaryGrhData) { grhIndex = grhData.GrhIndex; // We will re-use this GrhIndex GrhInfo.Delete(grhData); deletedGrhDatas.Add(grhData); grhData = null; } } // Add new if (grhData == null) { grhData = GrhInfo.CreateAutomaticAnimatedGrhData(cm, cat, grhIndex); addedGrhDatas.Add(grhData); } grhDataFileTags.Add(grhData, fileTags); } } // Now check if there are any GrhDatas to be deleted by taking existing GrhDatas, getting their relative path, and // see if that exists in our relative path list we built earlier against the file system foreach (var toDelete in grhDatasToDelete) { GrhInfo.Delete(toDelete); deletedGrhDatas.Add(toDelete); } if (log.IsInfoEnabled) { log.WarnFormat("Automatic GrhData creation update resulted in `{0}` new GrhData(s) and `{1}` deleted GrhData(s).", addedGrhDatas.Count, deletedGrhDatas.Count); } added = addedGrhDatas.ToArray(); deleted = deletedGrhDatas.ToArray(); }
/// <summary> /// Sets the icon for a stationary <see cref="GrhData"/>. /// </summary> /// <param name="grhData">The <see cref="StationaryGrhData"/>.</param> void SetIconImageStationary(StationaryGrhData grhData) { _grhImageList.GetImageAsync(grhData, _asyncCallback, this); }
/// <summary> /// Asynchronously gets the <see cref="Image"/> for the given argument. /// </summary> /// <param name="gd">The <see cref="StationaryGrhData"/> to get the <see cref="Image"/> for.</param> /// <param name="callback">The <see cref="GrhImageListAsyncCallback"/> to invoke when the operation has finished.</param> /// <param name="userState">The optional user state object to pass to the <paramref name="callback"/>.</param> public void GetImageAsync(StationaryGrhData gd, GrhImageListAsyncCallback callback, object userState) { GetImage(gd, true, callback, userState); }
/// <summary> /// Gets the <see cref="Image"/> for the given argument. /// </summary> /// <param name="gd">The <see cref="StationaryGrhData"/> to get the <see cref="Image"/> for.</param> /// <param name="async">If true, asynchronous mode will be used. This will return null immediately if the desired /// <see cref="Image"/> has not yet been created.</param> /// <param name="callback">When <see cref="async"/> is false, contains the callback method to invoke when the <see cref="Image"/> /// has been created.</param> /// <param name="userState">The optional user state object to pass to the <paramref name="callback"/>.</param> /// <returns> /// The <see cref="Image"/> for the <paramref name="gd"/>, or null if <paramref name="async"/> is set. /// </returns> Image GetImage(StationaryGrhData gd, bool async, GrhImageListAsyncCallback callback, object userState) { if (gd == null) { if (!async) { // Return the ErrorImage directly return(ErrorImage); } else { // Raise the callback and pass the ErrorImage if (callback != null) { callback(this, gd, ErrorImage, userState); } return(null); } } // Get the key var key = GetImageKey(gd); // Get the image from the cache Image img; lock (_imagesSync) { // Check if the image already exists if (!_images.TryGetValue(key, out img)) { // Image does not exist, so add the placeholder since we are about to create it. Placing the placeholder // in there will make sure that no other threads try to create it at the same time. img = null; _images.Add(key, _placeholder); } } if (!async) { if (img != null) { if (img == _placeholder) { // If we got the placeholder image, do a spin-wait until we get the actual image, then return the image. This will // happen when another thread is creating the image. return(SpinWaitForImage(key)); } else { // Any other non-null image means that the image was already created, so we can just return it immediately return(img); } } else { // Create it on this thread and return it when its done return(CreateAndInsertImage(key, gd)); } } else { if (img != null) { // When we get the placeholder image while in async mode, this is slightly more annoying since we have // to create another thread to spin-wait on if (img == _placeholder) { // Create the thread to spin-wait on... though only if we were given a callback method. Obviously does no // good to wait for the image when there is no callback method. if (callback != null) { var tpacs = new ThreadPoolAsyncCallbackState(gd, callback, userState, true, null); ExecuteOnThreadPool(tpacs); } } else { // But when we get the actual image, we can just invoke the callback directly from this thread. This is the // once scenario where no threads are created in async mode. if (callback != null) { callback(this, gd, img, userState); } } } else { // NOTE: The asynchronous aspect is less than optimal due to this. // When originally designing this, I was working under the assumption that SFML would be able to deal with the threading // better. Turns out I was wrong. There are probably some other threading issues that would have to be taken into // account, too, like that content can be disposed on the main thread. I could offload more onto the worker thread // than just the rescaling, such as the generation of the original unscaled bitmap, but the biggest gains come from // the ability to offload the actual image loading. I guess its helpful to have at least a little work offloaded // than to be completely synchronous since that does mean multi-core CPUs can load a bit faster. var bmp = CreateUnscaledBitmap(gd); if (bmp == null) { // If the bitmap failed to be created for whatever reason, use the ErrorImage if (callback != null) { callback(this, gd, ErrorImage, userState); } lock (_imagesSync) { Debug.Assert(_images[key] == _placeholder); _images[key] = ErrorImage; } } else { // Add the Image creation job to the thread pool var tpacs = new ThreadPoolAsyncCallbackState(gd, callback, userState, false, bmp); ExecuteOnThreadPool(tpacs); } } // Async always returns null return(null); } }
/// <summary> /// Gets the <see cref="Image"/> for the given argument. /// </summary> /// <param name="gd">The <see cref="StationaryGrhData"/> to get the <see cref="Image"/> for.</param> /// <returns> /// The <see cref="Image"/> for the <paramref name="gd"/>. /// </returns> public Image GetImage(StationaryGrhData gd) { return(GetImage(gd, false, null, null)); }
/// <summary> /// Creates an <see cref="Image"/> for a <see cref="StationaryGrhData"/>, adds it to the cache, and returns it. /// Only call this if the image actually needs to be created, and never call this while in the <see cref="_imagesSync"/> /// lock! /// </summary> /// <param name="key">The key.</param> /// <param name="gd">The <see cref="StationaryGrhData"/>.</param> /// <returns>The <see cref="Image"/>.</returns> Image CreateAndInsertImage(string key, StationaryGrhData gd) { Image img; // The image was null, so we are going to be the ones to create it try { // Try to create the image var tex = gd.GetOriginalTexture(); if (tex == null) { img = ErrorImage; } else { img = tex.ToBitmap(gd.OriginalSourceRect, ImageWidth, ImageHeight); } } catch (Exception ex) { const string errmsg = "Failed to create GrhImageList image for `{0}`. Exception: {1}"; if (log.IsErrorEnabled) { log.ErrorFormat(errmsg, gd, ex); } if (!(ex is LoadingFailedException)) { Debug.Fail(string.Format(errmsg, gd, ex)); } img = _errorImage; } if (log.IsDebugEnabled) { log.DebugFormat("Created GrhImageList image for `{0}`.", img); } // If we for some reason have the _placeholder or null image by this point, there is an error in the logic above. But to // avoid a deadlock (even though this should never happen), we will just set it to the ErrorImage if it somehow does. if (img == null || img == _placeholder) { const string errmsg = "Created image was either null or the placeholder image, which should never happen."; if (log.IsErrorEnabled) { log.Error(errmsg); } Debug.Fail(errmsg); img = _errorImage; } // Add the image to the cache (it will either be the correct image, or the ErrorImage if it failed). Remember that we // have already inserted the placeholder image at the key. So we're just replacing the placeholder with the actual image. lock (_imagesSync) { Debug.Assert(_images[key] == _placeholder); _images[key] = img; } // Return the generated image return(img); }