void Start() { stationLighting = FindObjectOfType <StationLighting>(); cameraController = FindObjectOfType <CameraSwitcher>(); inventoryChanger = FindObjectOfType <InventoryChanger>(); doorManager = FindObjectOfType <DoorManager>(); gameManager = FindObjectOfType <GameManager>(); }
// Use this for initialization void Start() { timeManager = FindObjectOfType <TimeManager>(); cpu = FindObjectOfType <CPUTextController>(); cameraManager = FindObjectOfType <CameraSwitcher>(); playerPositionStuff = FindObjectOfType <PlayerMove>(); mousePosition = FindObjectOfType <MouseLook>(); systemManager = FindObjectOfType <SystemManager>(); inventoryManager = FindObjectOfType <InventoryManager>(); inventoryChanger = FindObjectOfType <InventoryChanger>(); powerManager = FindObjectOfType <PowerManager>(); musicController = FindObjectOfType <MusicController>(); lightManager = FindObjectOfType <StationLighting>(); dayIndicatorText.canvasRenderer.SetAlpha(0.0f); dayIndicatorBackground.canvasRenderer.SetAlpha(0.0f); pauseMenu.SetActive(paused); LoadSavedGame(); }
void Start() { stationLighting = FindObjectOfType <StationLighting>(); cameraController = FindObjectOfType <CameraSwitcher>(); }
// Use this for initialization void Start() { lightSystem = FindObjectOfType <StationLighting>(); timeManager = FindObjectOfType <TimeManager>(); }