// Use this for initialization void Start() { TotalEnergyUsedOnRoadwayLighting = TotalEnergyUsedOnRoadwayLighting * PercentOfRoadsUsingTheSystem; float OffIntensityToOnIntensity = RoadController.LightsOffIntensity / RoadController.LightsOnIntensity; LightsOnText.text = "Total Time On: " + StaticVariables.CommulativeLightsOnTime.ToString(); LightsOffText.text = "Total Time Off: " + StaticVariables.CommulativeLightsOffTime.ToString(); float i = (StaticVariables.CommulativeLightsOnTime / (StaticVariables.CommulativeLightsOnTime + StaticVariables.CommulativeLightsOffTime)); float w = (StaticVariables.CommulativeLightsOffTime / (StaticVariables.CommulativeLightsOnTime + StaticVariables.CommulativeLightsOffTime)); OnToTotalTimeRatio.text = "On to Total Time Ratio: " + i.ToString(); OffToTotalTimeRatio.text = "Off to Total Time Ratio: " + w.ToString(); float powerSaved = TotalEnergyUsedOnRoadwayLighting * w * OffIntensityToOnIntensity; float moneySaved = powerSaved * PriceOfKilowattHour; PercentageUsageText.text = "With " + (PercentOfRoadsUsingTheSystem * 100).ToString() + "% of the U.S. Using this System:"; PowerSavedText.text = "Power Saved: " + powerSaved.ToString() + " Kilowatt/Hours"; MoneySavedText.text = "Money Saved: $" + moneySaved.ToString(); StaticVariables.LReset(); }
//------------------------------------------------------------------------------------------------------------------// //Function that resets Car public void LReset() { StaticVariables.LReset(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); }
// Use this for initialization void Start() { StaticVariables.LReset(); m_ThisLightOn = 0; m_ThisLightOff = 0; }