// player chose hard difficulty
    public void HardDifficulty()
    {
        StaticSettings.changeDifficulty(StaticSettings.HARD);

        normalBtn.interactable = true;
        hardBtn.interactable   = false;

        for (int i = 0; i < digletts.Length; i++)
        {
            float tmpUptime = StaticSettings.setUptime();
            digletts[i].SetUptime(tmpUptime);
        }
    }