GameObject _canvas; //游戏界面的画布 // Use this for initialization void Start() { _my_Camera = Camera.main; _text = (GameObject)StaticParameter.LoadObject("Other", "Text"); _canvas = GameObject.FindWithTag("Canvas"); //判断变量是否为空 StaticParameter.JudgeNull("_canvas", _canvas); }
// Use this for initialization void Start() { _scarf = transform.GetComponent <TrailRenderer>(); StaticParameter.JudgeNull("围巾", _scarf); _distance = 0.4f; _move_Time = 0.08f; _time = 0; _go_Mark = 2; _start_Position = transform.localPosition; Base_Num = 1; }
void Start() { _default_Position = transform.localPosition; _default_Rotation = transform.localEulerAngles; Ice.Is_Jump_Before = false; Ice.IsOnIce = false; WideWallColliderBefore = null; _nature = HumanManager.Nature; _human = _nature.Human_Script; ItemColliderManager skill_Manager = _human.transform.GetComponentInChildren <ItemColliderManager>(); StaticParameter.JudgeNull("_human", _human); StaticParameter.JudgeNull("skill_Manager", skill_Manager); _item_Collider = skill_Manager.gameObject; _item_Collider.SetActive(false); _effect = (GameObject)StaticParameter.LoadObject("GameEffect", "effect"); _protect_Broke_Mobel = (GameObject)StaticParameter.LoadObject("Other", "ProtectBroke"); }