Exemple #1
0
        /// <summary>
        /// Returns a tuple of keycodes to press corresponding to the correct sequence of moves .
        /// </summary>
        /// <returns>A Tuple </returns>
        public VirtualKeyCode[] ExtractSequence()
        {
            // Read the byte representation of the sequence from the game
            byte[] sequence = new byte[3];
            sequence[0] = MemoryHelper.Read <byte>(MHWProcess, SequenceAddress);
            sequence[1] = MemoryHelper.Read <byte>(MHWProcess, SequenceAddress + 1);
            sequence[2] = MemoryHelper.Read <byte>(MHWProcess, SequenceAddress + 2);

            // return null if they are are all zero (indicates the minigame hasnt started)
            if (sequence.AllIdentical())
            {
                if (sequence[0] == 0)
                {
                    return(null);
                }
                else
                {
                    throw new Exception("Error interpretting sequence [" + string.Join(", ", sequence.Select(x => x.ToString())) + "]");
                }
            }

            // Capcom has likely done some manipulation so we need to do some twidling because the sequences aren't as straightforward as we'd like.
            // Kudos to https://github.com/Geobryn for figuring this out,
            if (sequence[0] == 2 && sequence[1] == 0 && sequence[2] == 1)
            {
                sequence[0] = 1;
                sequence[1] = 2;
                sequence[2] = 0;
            }
            else
            if (sequence[0] == 1 && sequence[1] == 2 && sequence[2] == 0)
            {
                sequence[0] = 2;
                sequence[1] = 0;
                sequence[2] = 1;
            }

            // Return the array of key code presses extracted from the bytes
            return(StaticHelpers.KeyCodeSequenceFromBytes(sequence));
        }