public StaticGeometryHelper(WorldManager worldMgr, StaticGeometryKind kind, int rebuildTimeThreshold,
                             int nodesAddedThreshold, int nodesRemovedThreshold,
                             int nodesAddedInLastSecondThreshold)
 {
     this.worldMgr = worldMgr;
     this.kind     = kind;
     this.name     = (kind == StaticGeometryKind.BigOrLittleNode ? "StaticGeom" :
                      (kind == StaticGeometryKind.BigNode ? "BigNodes" : "LittleNodes"));
     this.objectGeometry                  = null;
     this.rebuildTimeThreshold            = rebuildTimeThreshold;
     this.nodesAddedThreshold             = nodesAddedThreshold;
     this.nodesRemovedThreshold           = nodesRemovedThreshold;
     this.nodesAddedInLastSecondThreshold = nodesAddedInLastSecondThreshold;
     this.nodesAddedSinceLastRebuild      = 0;
     this.nodesRemovedSinceLastRebuild    = 0;
     this.lastNodesAdded                  = 0;
     this.timeOfLastRebuild               = 0;
     this.lastRebuildCheckTime            = 0;
     this.enabled = false;
     this.force   = false;
 }
 public StaticGeometryHelper(WorldManager worldMgr, StaticGeometryKind kind, int rebuildTimeThreshold, 
                             int nodesAddedThreshold, int nodesRemovedThreshold, 
                             int nodesAddedInLastSecondThreshold)
 {
     this.worldMgr = worldMgr;
     this.kind = kind;
     this.name = (kind == StaticGeometryKind.BigOrLittleNode ? "StaticGeom" :
         (kind == StaticGeometryKind.BigNode ? "BigNodes" : "LittleNodes"));
     this.objectGeometry = null;
     this.rebuildTimeThreshold = rebuildTimeThreshold;
     this.nodesAddedThreshold = nodesAddedThreshold;
     this.nodesRemovedThreshold = nodesRemovedThreshold;
     this.nodesAddedInLastSecondThreshold = nodesAddedInLastSecondThreshold;
     this.nodesAddedSinceLastRebuild = 0;
     this.nodesRemovedSinceLastRebuild = 0;
     this.lastNodesAdded = 0;
     this.timeOfLastRebuild = 0;
     this.lastRebuildCheckTime = 0;
     this.enabled = false;
     this.force = false;
 }