/// <summary>
        /// Loads the static data.
        /// </summary>
        public static async Task LoadAsync()
        {
            // Quit if the client has been shut down
            if (EveMonClient.Closed)
            {
                return;
            }

            // This is the time optimal loading order
            // (min order to follow :
            // skills before anything else,
            // properties before items,
            // items before blueprints, reprocessing and certificates,
            // certs before masteries)

            EveMonClient.Trace("Datafiles.Load - begin", printMethod: false);

            // Must always run first
            // It will have finished loading until static skills finish
            Task properties = TaskHelper.RunIOBoundTaskAsync(() => StaticProperties.Load());

            // Must always run before items
            Task skills = TaskHelper.RunIOBoundTaskAsync(() => StaticSkills.Load());

            await Task.WhenAll(skills, properties);

            // Must always run synchronously as blueprints, reprocessing and certificates depend on it
            await TaskHelper.RunIOBoundTaskAsync(() => StaticItems.Load());

            // Must always run synchronously as masteries depend on it
            await TaskHelper.RunIOBoundTaskAsync(() => StaticCertificates.Load());

            // Must always run synchronously as ID to name depends on it
            await TaskHelper.RunIOBoundTaskAsync(() => StaticGeography.Load());

            // Non critical loadings as all dependencies have been loaded
            Task blueprints   = TaskHelper.RunIOBoundTaskAsync(() => StaticBlueprints.Load());
            Task reprocessing = TaskHelper.RunIOBoundTaskAsync(() => StaticReprocessing.Load());
            await TaskHelper.RunIOBoundTaskAsync(() => StaticMasteries.Load());

            EveMonClient.Trace("Datafiles.Load - done", printMethod: false);
        }