Exemple #1
0
        public static List <GroupDefinition> GetGroups <T>(GroupDefinitionKey parent = null) where T : StaticGameDataDefinition
        {
            string typeString           = StaticGameDataKey.GetTypeString(typeof(T));
            List <GroupDefinition> list = new List <GroupDefinition>();

            foreach (GroupDefinition value in groups.Values)
            {
                bool flag = false;
                if (!((value.Parent != null && !string.IsNullOrEmpty(value.Parent.Key)) ? (parent != null && value.Parent.Key == parent.Key) : (parent == null || string.IsNullOrEmpty(parent.Key))))
                {
                    continue;
                }
                bool flag2 = false;
                for (int i = 0; i < value.Items.Length; i++)
                {
                    if (value.Items[i].UnderliningTypeString == typeString)
                    {
                        flag2 = true;
                        break;
                    }
                }
                if (flag2)
                {
                    list.Add(value);
                }
            }
            return(list);
        }
Exemple #2
0
 public void OnBeforeSerialize()
 {
     if (string.IsNullOrEmpty(type))
     {
         type = StaticGameDataKey.GetTypeString(typeof(T));
     }
 }
Exemple #3
0
        public static List <StaticGameDataDefinitionKey> GetKeys <T>(GroupDefinition group) where T : StaticGameDataDefinition
        {
            string typeString = StaticGameDataKey.GetTypeString(typeof(T));
            List <StaticGameDataDefinitionKey> list = new List <StaticGameDataDefinitionKey>();

            StaticGameDataDefinitionKey[] items = group.Items;
            foreach (StaticGameDataDefinitionKey staticGameDataDefinitionKey in items)
            {
                if (staticGameDataDefinitionKey.UnderliningTypeString == typeString)
                {
                    list.Add(staticGameDataDefinitionKey);
                }
            }
            return(list);
        }