protected override Task <ResultStatus> DoCommandOverride(ICommandContext commandContext) { // try to import the font from the original bitmap or ttf file Graphics.SpriteFont staticFont; try { staticFont = StaticFontCompiler.Compile(FontDataFactory, AssetParameters, colorspace == ColorSpace.Linear); } catch (FontNotFoundException ex) { commandContext.Logger.Error("Font [{0}] was not found on this machine.", ex.FontName); return(Task.FromResult(ResultStatus.Failed)); } // check that the font data is valid if (staticFont == null || staticFont.Textures.Count == 0) { return(Task.FromResult(ResultStatus.Failed)); } // save the data into the database var assetManager = new ContentManager(); assetManager.Save(Url, staticFont); // dispose textures allocated by the StaticFontCompiler foreach (var texture in staticFont.Textures) { texture.Dispose(); } return(Task.FromResult(ResultStatus.Successful)); }
/// <summary> /// Generate a precompiled sprite font from the current sprite font asset. /// </summary> /// <param name="asset">The sprite font asset</param> /// <param name="sourceAsset">The source sprite font asset item</param> /// <param name="texturePath">The path of the source texture</param> /// <param name="srgb">Indicate if the generated texture should be srgb</param> /// <returns>The precompiled sprite font asset</returns> public static PrecompiledSpriteFontAsset GeneratePrecompiledSpriteFont(this SpriteFontAsset asset, AssetItem sourceAsset, string texturePath, bool srgb) { var staticFont = (StaticSpriteFont)StaticFontCompiler.Compile(FontDataFactory, asset, srgb); var referenceToSourceFont = new AssetReference <SpriteFontAsset>(sourceAsset.Id, sourceAsset.Location); var glyphs = new List <Glyph>(staticFont.CharacterToGlyph.Values); var textures = staticFont.Textures; var imageType = ImageFileType.Png; var textureFileName = new UFile(texturePath).GetFullPathWithoutExtension() + imageType.ToFileExtension(); if (textures != null && textures.Count > 0) { // save the texture TODO support for multi-texture using (var stream = File.OpenWrite(textureFileName)) staticFont.Textures[0].GetSerializationData().Save(stream, imageType); } var precompiledAsset = new PrecompiledSpriteFontAsset { Glyphs = glyphs, Size = asset.Size, Style = asset.Style, Source = referenceToSourceFont, FontDataFile = textureFileName, BaseOffset = staticFont.BaseOffsetY, DefaultLineSpacing = staticFont.DefaultLineSpacing, ExtraSpacing = staticFont.ExtraSpacing, ExtraLineSpacing = staticFont.ExtraLineSpacing, DefaultCharacter = asset.DefaultCharacter, FontName = !string.IsNullOrEmpty(asset.Source) ? (asset.Source.GetFileName() ?? "") : asset.FontName, IsPremultiplied = asset.IsPremultiplied, IsSrgb = srgb }; return(precompiledAsset); }