IEnumerator nextRound()
    {
        yield return(new WaitForSeconds(0.5f));

        for (int i = 0; i < foodButtons.Count; i++)
        {
            foodButtons [i].transform.SetParent(inventory.transform);
        }
        wrong.gameObject.SetActive(false);
        correct.gameObject.SetActive(false);
        gameOn = true;
        StaticCheckGame.nextRound();
        StaticCheckGame.incRoundNumber();
        setIngredients();
    }
    IEnumerator nextRound()
    {
        yield return(new WaitForSeconds(0.5f));

        Image[] temp = new Image[6];
        fullFoodButtons.CopyTo(temp);
        foodButtons = new List <Image> ();
        for (int i = 0; i < temp.Length; i++)
        {
            foodButtons.Add(temp [i]);
        }

        for (int i = 0; i < foodButtons.Count; i++)
        {
            foodButtons [i].transform.SetParent(inventory.transform);
        }
        wrong.gameObject.SetActive(false);
        correct.gameObject.SetActive(false);
        gameOn = true;
        StaticCheckGame.nextRound();
        StaticCheckGame.incRoundNumber();
        setFoods();
    }