public void Exit() { StatesUtils.ExitBuilding(Owner, HUNGRY); Owner.NeedsManager.WorkNeedOverride = false; }
public void Exit() { StatesUtils.ExitBuilding(Owner, TIRED); Owner.NeedsManager.WorkNeedOverride = false; Owner.NeedsManager.FoodNeedOverride = false; }
public void Exit() { StatesUtils.ExitBuilding(Owner, WORK); }