protected override bool Init() { App.InitLoadMasterDataManager(); App.InitSystems(); UIPanel maskPanel = TitleTaskManager.GetMaskPanel(); maskPanel.get_transform().LTCancel(); maskPanel.get_transform().LTValue(maskPanel.alpha, 0f, 0.15f).setEase(LeanTweenType.linear).setOnUpdate(delegate(float x) { maskPanel.alpha = x; }); SoundUtils.PlaySceneBGM(BGMFileInfos.Strategy); this._clsState = new StatementMachine(); UITitleLogo logo = TitleTaskManager.GetUITitleLogo(); if (logo.panel.alpha == 0f) { logo.Show().setOnComplete(delegate { Observable.Timer(TimeSpan.FromSeconds(1.0)).Subscribe(delegate(long _) { logo.StartLogoAnim(); this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitPressAnyKey), new StatementMachine.StatementMachineUpdate(this.UpdatePressAnyKey)); this.SetupLeaveTimer(); }); }); } else { this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitPressAnyKey), new StatementMachine.StatementMachineUpdate(this.UpdatePressAnyKey)); this.SetupLeaveTimer(); } Observable.FromCoroutine(new Func <IEnumerator>(this.NoticeMasterInitComplete), false).Subscribe <Unit>().AddTo(base.get_gameObject()); return(true); }
protected override bool Init() { _clsNightCombat = BattleTaskManager.GetBattleManager().GetNightCombatData(); _clsHougekiList = BattleTaskManager.GetBattleManager().GetHougekiList_Night(); if (_clsHougekiList == null) { EndPhase(BattleUtils.NextPhase(BattlePhase.NightCombat)); ImmediateTermination(); } else { _nCurrentShellingCnt = 1; _clsState = new StatementMachine(); _prodShellingAttack = new ProdShellingAttack(); _vCameraOriginPos = BattleTaskManager.GetBattleCameras().fieldCameras[0].transform.position; if (!BattleTaskManager.GetIsSameBGM()) { KCV.Utils.SoundUtils.SwitchBGM((BGMFileInfos)BattleTaskManager.GetBattleManager().GetBgmId()); } _clsState.AddState(InitNightMessage, UpdateNightMessage); Transform transform = UnityEngine.Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabSearchLightSceneController, Vector3.zero, Quaternion.identity) as Transform; _ctrlSearchLight = ((Component)transform).GetComponent <SearchLightSceneController>(); Transform transform2 = UnityEngine.Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabFlareBulletSceneController, Vector3.zero, Quaternion.identity) as Transform; _ctrlFlareBullet = ((Component)transform2).GetComponent <FlareBulletSceneController>(); } return(true); }
protected override bool Init() { BattleTaskManager.GetTorpedoHpGauges().SetDestroy(); SingletonMonoBehaviour <FadeCamera> .Instance.SetActive(isActive : true); SingletonMonoBehaviour <FadeCamera> .Instance.FadeOut(0.2f, delegate { BattleTaskManager.GetBattleCameras().SetFieldCameraEnabled(isEnabled: false); KCV.Utils.SoundUtils.StopFadeBGM(0.25f, null); ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Executions(); BattleTaskManager.DestroyUnneccessaryObject2Result(); Observable.FromCoroutine(BattleUtils.ClearMemory).Subscribe(delegate { _clsBattleResult = BattleTaskManager.GetBattleManager().GetBattleResult(); BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInEffectCamera.glowEffect.enabled = false; cutInEffectCamera.isCulling = true; _prodVeteransReport = ProdVeteransReport.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdVeteransReport).GetComponent <ProdVeteransReport>(), cutInEffectCamera.transform, _clsBattleResult); _clsState = new StatementMachine(); _clsState.AddState(InitProdVeteransReport, UpdateProdVeteransReport); }); }); return(true); }
protected override bool Init() { _clsState = new StatementMachine(); _clsBattleResult = BattleTaskManager.GetBattleManager().GetBattleResult(); _listRewardModels = _clsBattleResult.GetRewardItems(); if (_listRewardModels.Count > 0) { for (int i = 0; i < _listRewardModels.Count; i++) { if (_listRewardModels[i] is IReward_Ship) { _clsState.AddState(_initShipGet, _updateShipGet); } if (_listRewardModels[i] is IReward_Slotitem) { _clsState.AddState(_initSlotItemGet, _updateSlotItemGet); } if (_listRewardModels[i] is IReward_Useitem) { _clsState.AddState(_initUseItemGet, _updateUseItemGet); } } } else { BattleTaskManager.ReqPhase(BattleUtils.NextPhase(BattlePhase.ClearReward)); ImmediateTermination(); } return(true); }
public ProdShellingTorpedo(RaigekiModel model) { this._clsState = new StatementMachine(); this._isPlaying = false; this._actOnFinished = null; this._clsRaigeki = model; BattleTaskManager.GetBattleCameras().enemyFieldCamera.cullingMask = BattleTaskManager.GetBattleCameras().GetDefaultLayers(); }
protected override bool Init() { base.Init(); _clsState = new StatementMachine(); BattleTaskManager.GetPrefabFile().battleShutter.Init(BaseShutter.ShutterMode.Close); _clsState.AddState(_initFlagshipWreck, _updateFlagshipWreck); return(true); }
private bool Setup() { _isDecide = false; _iMode = RebellionOrganizeMode.Main; _clsState = new StatementMachine(); Observable.FromCoroutine(InstantiateObjects).Subscribe(delegate { Init(); }).AddTo(base.gameObject); return(true); }
private bool Setup() { this._isDecide = false; this._iMode = CtrlRebellionOrganize.RebellionOrganizeMode.Main; this._clsState = new StatementMachine(); Observable.FromCoroutine(new Func <IEnumerator>(this.InstantiateObjects), false).Subscribe(delegate(Unit _) { this.Init(); }).AddTo(base.get_gameObject()); return(true); }
private ProdVeteransReport VirtualCtor() { this._clsState = new StatementMachine(); this._isInputEnabled = false; this._isWinRunkFinished = false; this._isEXPUpdateFinished = false; this._isProdFinished = false; this._uiGearBtn.isColliderEnabled = false; this._uiGearBtn.widget.alpha = 0f; this._clsCommon.Init(this._clsResultModel); return(this); }
public BaseProdAttackShelling() { this._nCurrentAttackCnt = 0; this._isFinished = false; this._isPlaying = false; this._clsHougekiModel = null; this._listBattleShips = new List <UIBattleShip>(); this._dicAttackFleet = new Dictionary <FleetType, bool>(); this._dicAttackFleet.Add(FleetType.Friend, false); this._dicAttackFleet.Add(FleetType.Enemy, false); this._clsState = new StatementMachine(); this._actOnFinished = null; }
public override bool Terminate(object data) { _clsResult = null; _prodReceiveShip = null; if (_clsState != null) { _clsState.Clear(); } _clsState = null; Mem.DelListSafe(ref _listRewardShips); Mem.DelListSafe(ref _listRewardModels); return(false); }
public override bool Terminate(object data) { this._clsResult = null; this._prodReceiveShip = null; if (this._clsState != null) { this._clsState.Clear(); } this._clsState = null; Mem.DelListSafe <Reward_Ship>(ref this._listRewardShips); Mem.DelListSafe <IReward>(ref this._listRewardModels); return(false); }
protected override bool Init() { _clsResultModel = BattleTaskManager.GetBattleManager().GetBattleResult(); _clsMapManager = SortieBattleTaskManager.GetMapManager(); _clsInput = BattleTaskManager.GetKeyControl(); _clsState = new StatementMachine(); if (BattleTaskManager.GetRootType() == Generics.BattleRootType.Rebellion) { if (_clsMapManager.IsNextFinal()) { if (_clsResultModel.WinRank == BattleWinRankKinds.B || _clsResultModel.WinRank == BattleWinRankKinds.A || _clsResultModel.WinRank == BattleWinRankKinds.S) { _clsState.AddState(_initThalassocracyProd, _updateThalassocracyProd); } else { _clsState.AddState(_initChkNextCell, _updateChkNextCell); } } else { _clsState.AddState(_initChkNextCell, _updateChkNextCell); } } else if (_clsResultModel.FirstAreaClear && _clsResultModel.FirstClear) { _clsState.AddState(_initThalassocracyProd, _updateThalassocracyProd); } else if (!_clsResultModel.FirstAreaClear && _clsResultModel.FirstClear) { _clsState.AddState(_initMapClearProd, _updateMapClearProd); } else if (!_clsResultModel.FirstClear && _clsResultModel.NewOpenMapIDs.Length > 0) { _clsState.AddState(_initMapOpenProd, _updateMapOpenProd); } else if (_clsResultModel.SPoint > 0) { _clsState.AddState(_initStrategyPointProd, _updateStrategyPointProd); } else if (_clsResultModel.GetAreaRewardItems() != null) { _clsState.AddState(InitShortRewardGet, UpdateShortRewardGet); } else { _clsState.AddState(_initChkNextCell, _updateChkNextCell); } return(true); }
protected override bool Init() { _clsShien = BattleTaskManager.GetBattleManager().GetShienData(); _clsState = new StatementMachine(); if (_clsShien == null) { EndPhase(BattleUtils.NextPhase(BattlePhase.SupportingFire)); } else { _clsState.AddState(_initSupportFleetAdmission, _updateSupportFleetAdmission); } return(true); }
public override bool Init() { base.Init(); this._iMode = ProdWithdrawalDecisionSelection.Mode.Selection; this._clsState = new StatementMachine(); this._isDecide = false; this._isInputPossible = false; this._delDecideWithdrawalButton = null; this.InitObjects(); UIBattleNavigation battleNavigation = BattleTaskManager.GetPrefabFile().battleNavigation; battleNavigation.SetNavigationInWithdrawalDecision(this._iMode); return(true); }
private bool Init(CommandPhaseModel model) { this._listInvalidCommands = this.GetInvalidCommands(model.GetSelectableCommands()); this._clsCommandModel = model; this._iInputMode = InputMode.Key; this._uiCommandBox.Init(model, new Predicate <List <BattleCommand> >(this.OnStartBattle)); this._uiCommandBox.isColliderEnabled = false; this._uiCommandUnitList.Init(model, new Action(this.OnUnitListDnDRelease)); this._uiCommandUnitList.isColliderEnabled = false; this._uiOverlay.alpha = 0f; this._uiBlur.set_enabled(false); this.commandMode = BattleCommandMode.SurfaceBox; this._clsState = new StatementMachine(); return(true); }
protected override bool Init() { if (this._ctrlPartnerSelect == null) { this._ctrlPartnerSelect = GameObject.Find("PartnerShip").GetComponent <CtrlPartnerSelect>(); } if (this._ctrlStarterSelect == null) { this._ctrlStarterSelect = GameObject.Find("CtrlStarterSelect").GetComponent <CtrlStarterSelect>(); } this._shipCancelled = false; this._clsState = new StatementMachine(); this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitStarterSelect), new StatementMachine.StatementMachineUpdate(this.UpdateStarterSelect)); return(true); }
public override bool Init(object data) { _clsState = new StatementMachine(); _clsResult = BattleCutManager.GetBattleManager().GetBattleResult(); _listRewardModels = new List <IReward>(_clsResult.GetRewardItems()); if (_listRewardModels.Count > 0) { _clsState.AddState(InitShipGet, UpdateShipGet); } else { BattleCutManager.ReqPhase(BattleCutPhase.MapOpen); } return(false); }
protected override bool Init() { _clsKoukuu1 = BattleTaskManager.GetBattleManager().GetKoukuuData(); _clsKoukuu2 = BattleTaskManager.GetBattleManager().GetKoukuuData2(); if (_clsKoukuu1 == null) { EndPhase(BattleUtils.NextPhase(BattlePhase.AerialCombatSecond)); } else { _clsState = new StatementMachine(); _clsState.AddState(_initAerialCombatCutIn, _updateAerialCombatCutIn); } return(true); }
protected override bool Init() { _clsRaigeki = BattleTaskManager.GetBattleManager().GetKaimakuData(); if (_clsRaigeki == null) { EndPhase(BattleUtils.NextPhase(BattlePhase.OpeningTorpedoSalvo)); } else { _clsState = new StatementMachine(); _clsState.AddState(_initTorpedoCutInInjection, _updateTorpedoCutInInjection); TorpedoParticle = ParticleFile.Load <PSTorpedoWake>(ParticleFileInfos.PARTICLE_FILE_INFOS_ID_ST); } return(true); }
private bool Init(CommandPhaseModel model) { _clsState = new StatementMachine(); _listInvalidCommands = GetInvalidCommands(model.GetSelectableCommands()); _clsCommandModel = model; _iCtrlModel = CtrlMode.Surface; _isInputPossible = false; _uiCommandSurfaceList.Init(model.GetPresetCommand(), OnSelectedSurface, OnStartBattle); _uiCommandSurfaceList.isColliderEnabled = false; _uiCommandUnitSelect = UICommandUnitSelect.Instantiate(((Component)_prefabUICommandUnitSelect).GetComponent <UICommandUnitSelect>(), base.transform, model.GetSelectableCommands(), OnDecideUnitSelect, OnCancelUnitSelect); InitEnemyFleetInfos(); panel.alpha = 0f; panel.widgetsAreStatic = true; return(true); }
private bool Init(CommandPhaseModel model) { this._clsState = new StatementMachine(); this._listInvalidCommands = this.GetInvalidCommands(model.GetSelectableCommands()); this._clsCommandModel = model; this._iCtrlModel = CtrlBCCommandSelect.CtrlMode.Surface; this._isInputPossible = false; this._uiCommandSurfaceList.Init(model.GetPresetCommand(), new Action <UICommandLabelButton>(this.OnSelectedSurface), new Predicate <List <BattleCommand> >(this.OnStartBattle)); this._uiCommandSurfaceList.isColliderEnabled = false; this._uiCommandUnitSelect = UICommandUnitSelect.Instantiate(this._prefabUICommandUnitSelect.GetComponent <UICommandUnitSelect>(), base.get_transform(), model.GetSelectableCommands(), new Action <BattleCommand>(this.OnDecideUnitSelect), new Action(this.OnCancelUnitSelect)); this.InitEnemyFleetInfos(); this.panel.alpha = 0f; this.panel.widgetsAreStatic = true; return(true); }
public override bool Init(object data) { this._clsState = new StatementMachine(); this._clsResult = BattleCutManager.GetBattleManager().GetBattleResult(); this._listRewardModels = new List <IReward>(this._clsResult.GetRewardItems()); if (this._listRewardModels.get_Count() > 0) { this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitShipGet), new StatementMachine.StatementMachineUpdate(this.UpdateShipGet)); } else { BattleCutManager.ReqPhase(BattleCutPhase.MapOpen); } return(false); }
private bool Init(CommandPhaseModel model) { _listInvalidCommands = GetInvalidCommands(model.GetSelectableCommands()); _clsCommandModel = model; _iInputMode = InputMode.Key; _uiCommandBox.Init(model, OnStartBattle); _uiCommandBox.isColliderEnabled = false; _uiCommandUnitList.Init(model, OnUnitListDnDRelease); _uiCommandUnitList.isColliderEnabled = false; _uiOverlay.alpha = 0f; _uiBlur.enabled = false; commandMode = BattleCommandMode.SurfaceBox; _clsState = new StatementMachine(); return(true); }
protected override bool Init() { if (_ctrlPartnerSelect == null) { _ctrlPartnerSelect = GameObject.Find("PartnerShip").GetComponent <CtrlPartnerSelect>(); } if (_ctrlStarterSelect == null) { _ctrlStarterSelect = GameObject.Find("CtrlStarterSelect").GetComponent <CtrlStarterSelect>(); } _shipCancelled = false; _clsState = new StatementMachine(); _clsState.AddState(InitStarterSelect, UpdateStarterSelect); return(true); }
public static void ReqPhase(BattleCutPhase NextPhase) { CheckNextBattleState(NextPhase); _iNowPhase = ((NextPhase != BattleCutPhase.NightBattle) ? NextPhase : BattleCutPhase.DayBattle); StatementMachine clsState = Instance._clsState; BaseBattleCutState baseBattleCutState = _listBattleCutState[(int)_iNowPhase]; StatementMachine.StatementMachineInitialize init = baseBattleCutState.Init; BaseBattleCutState baseBattleCutState2 = _listBattleCutState[(int)_iNowPhase]; StatementMachine.StatementMachineUpdate update = baseBattleCutState2.Run; BaseBattleCutState baseBattleCutState3 = _listBattleCutState[(int)_iNowPhase]; clsState.AddState(init, update, baseBattleCutState3.Terminate); SetTitleText(NextPhase); }
public override bool Init(object data) { _clsResultModel = BattleCutManager.GetBattleManager().GetBattleResult(); _clsMapManger = BattleCutManager.GetMapManager(); _clsInput = BattleCutManager.GetKeyControl(); _clsState = new StatementMachine(); if (BattleCutManager.GetBattleType() == Generics.BattleRootType.Rebellion) { if (_clsMapManger.IsNextFinal()) { if (_clsResultModel.WinRank == BattleWinRankKinds.B || _clsResultModel.WinRank == BattleWinRankKinds.A || _clsResultModel.WinRank == BattleWinRankKinds.S) { _clsState.AddState(_initThalassocracyProd, _updateThalassocracyProd); } else { ChkNextCell(); } } else { ChkNextCell(); } } else if (_clsResultModel.FirstAreaClear && _clsResultModel.FirstClear) { _clsState.AddState(_initThalassocracyProd, _updateThalassocracyProd); } else if (!_clsResultModel.FirstAreaClear && _clsResultModel.FirstClear) { _clsState.AddState(_initMapClearProd, _updateMapClearProd); } else if (!_clsResultModel.FirstClear && _clsResultModel.NewOpenMapIDs.Length > 0) { _clsState.AddState(InitMapOpen, UpdateMapOpen); } else if (_clsResultModel.GetAreaRewardItems() != null) { _clsState.AddState(InitShortRewardGet, UpdateShortRewardGet); } else { ChkNextCell(); } return(false); }
protected override bool Init() { base.Init(); _clsRaigeki = BattleTaskManager.GetBattleManager().GetRaigekiData(); if (_clsRaigeki == null) { EndPhase(BattleUtils.NextPhase(BattlePhase.TorpedoSalvo)); } else { _clsState = new StatementMachine(); BattleTaskManager.GetBattleCameras().enemyFieldCamera.cullingMask = BattleTaskManager.GetBattleCameras().GetDefaultLayers(); TorpedoParticle = ParticleFile.Load <PSTorpedoWake>(ParticleFileInfos.PARTICLE_FILE_INFOS_ID_ST); _clsState.AddState(_initTorpedoCutInNInjection, _updateTorpedoCutInNInjection); } return(true); }
protected override bool Init() { _clsSakuteki = BattleTaskManager.GetBattleManager().GetSakutekiData(); if (_clsSakuteki == null || !BattleTaskManager.GetBattleManager().IsExistSakutekiData()) { ImmediateTermination(); EndPhase(BattleUtils.NextPhase(BattlePhase.Detection)); return(true); } _clsState = new StatementMachine(); _clsState.AddState(InitMoveCameraTo2D, UpdateMoveCameraTo2D); Transform transform = BattleTaskManager.GetBattleCameras().cutInCamera.transform; _prodDetectionCutIn = ProdDetectionCutIn.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdDetectionCutIn).GetComponent <ProdDetectionCutIn>(), transform, _clsSakuteki); _prodDetectionResultCutIn = ProdDetectionResultCutIn.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdDetectionResultCutIn).GetComponent <ProdDetectionResultCutIn>(), transform, _clsSakuteki); _iResult = _prodDetectionResultCutIn.detectionResult; return(true); }
protected override bool Init() { if (!BattleTaskManager.GetBattleShips().isInitialize) { return(false); } _dicPSClouds = BattleTaskManager.GetBattleField().dicParticleClouds; Vector3 position = BattleTaskManager.GetBattleField().dicFleetAnchor[FleetType.Friend].position; position.y = 20f; ((Component)_dicPSClouds[FleetType.Friend]).transform.position = position; position = BattleTaskManager.GetBattleField().dicFleetAnchor[FleetType.Enemy].position; position.y = 20f; ((Component)_dicPSClouds[FleetType.Enemy]).transform.position = position; _clsState = new StatementMachine(); _clsState.AddState(InitFriendFleetAdvent, UpdateFriendFleetAdvent); return(true); }
public LineNumberEngine(DieCompileUnit comp_unit, long offset, string compilation_dir) { this.comp_unit = comp_unit; this.offset = offset; this.reader = comp_unit.dwarf.DebugLineReader; this.compilation_dir = compilation_dir; debug ("NEW LNE: {0}", offset); reader.Position = offset; length = reader.ReadInitialLength (); end_offset = reader.Position + length; version = reader.ReadInt16 (); header_length = reader.ReadOffset (); data_offset = reader.Position + header_length; minimum_insn_length = reader.ReadByte (); default_is_stmt = reader.ReadByte () != 0; line_base = (sbyte) reader.ReadByte (); line_range = reader.ReadByte (); opcode_base = reader.ReadByte (); standard_opcode_lengths = new int [opcode_base - 1]; for (int i = 0; i < opcode_base - 1; i++) standard_opcode_lengths [i] = reader.ReadByte (); include_dirs = new ArrayList (); while (reader.PeekByte () != 0) include_dirs.Add (reader.ReadString ()); reader.Position++; source_files = new ArrayList (); while (reader.PeekByte () != 0) source_files.Add (new FileEntry (this, reader)); reader.Position++; const_add_pc_range = ((0xff - opcode_base) / line_range) * minimum_insn_length; debug ("NEW LNE #1: {0} {1} - {2} {3} {4}", reader.Position, offset, length, data_offset, end_offset); lines = new ArrayList (); stm = new StatementMachine (this, data_offset, end_offset); Read (); lines.Sort (); addresses = new LineNumber [lines.Count]; lines.CopyTo (addresses, 0); }