/// <summary> /// A la réception d'un message de type "StateUpdate". /// Pour chaque IStateUpdateReceiver dans StateUpdateReceivers, /// on lance la méthode "OnStateUpdate" qui permet de mettre à jour le WorldState avec les informations reçues. /// </summary> /// <param name="info"></param> /// <param name="message"></param> void OnStateUpdate(BloodAndBileEngine.Networking.NetworkMessageInfo info, StateUpdateMessage message) { foreach (IStateUpdateReceiver receiver in StateUpdateReceivers) { receiver.OnStateUpdate(message); } }
public void Prepare(int senderID, object hash, bool isDesktopSharing, int nSID) { bTaken = true; msg = new StateUpdateMessage(); msg.updateType = UpdateTypeCode.UpdateApplicationSharingCompund; msg.SenderID = senderID; msg.dataArray.Add(hash); nSessionID = nSID; }
public void Prepare(int senderID, object hash, bool isDesktopSharing, int nSID) { bTaken = true; msg = new StateUpdateMessage(); msg.updateType = UpdateTypeCode.UpdateApplicationSharingCompund; msg.SenderID = senderID; msg.dataArray.Add(hash); nSessionID = nSID; }
public void OnStateUpdate(StateUpdateMessage stateUpdate) { }
/// <summary> /// This method is used long before for sending logging messages /// of Document Sharing,Web Sharing etc. /// It should be removed from the code as per discussion. /// </summary> /// <param name="receiver"></param> private void SendConferenceParameters(IMessageReceiver receiver) { StateUpdateMessage stateMessage2=new StateUpdateMessage(); stateMessage2.updateType=UpdateTypeCode.UpdateMixedMessages; stateMessage2.SenderID=-1; Console.WriteLine("Logged Messages Count = " + LoggedMessages.Count); stateMessage2.dataArray=(ArrayList)this.LoggedMessages.Clone(); receiver.ReceiveMessage(stateMessage2); stateMessage2 = null; //GC GC.Collect(); //GC if(this.DocumentSharingList.Count > 0) //Send the document sharing messages {// Todo::Ahmed u can look at it. I've stored documentsharing messages in a hashtable // so that there is only one message of a particular prestation session. this reduces // the the flickering at the client side. StateUpdateMessage stateMessage3=new StateUpdateMessage(); stateMessage3.updateType=UpdateTypeCode.UpdateMixedMessages; stateMessage3.SenderID=-1; System.Collections.ICollection collection = this.DocumentSharingList.Values; stateMessage3.dataArray = new ArrayList(collection); receiver.ReceiveMessage(stateMessage3); stateMessage3 = null; //GC } else if(this.WebBrowserList.Count > 0) { StateUpdateMessage stateMessage3=new StateUpdateMessage(); stateMessage3.updateType=UpdateTypeCode.UpdateMixedMessages; stateMessage3.SenderID=-1; System.Collections.ICollection collection = this.WebBrowserList.Values; stateMessage3.dataArray = new ArrayList(collection); receiver.ReceiveMessage(stateMessage3); stateMessage3 = null; //GC } GC.Collect(); //GC if(msgSynchronization != null) receiver.ReceiveMessage(msgSynchronization); }