Exemple #1
0
        /// <summary>
        /// 执行状态变换
        /// </summary>
        public void PerformTransition(StateTriggerType trigger)
        {
            // Check for NullTransition before changing the current state
            if (trigger == StateTriggerType.NullTransition)
            {
                Debug.LogError("FSM ERROR: NullTransition is not allowed for a real transition");
                return;
            }
            // Check if the currentState has the transition passed as argument
            var type = CurrentState.GetStateType(trigger);

            if (type == StateType.NullState)
            {
                Debug.LogErrorFormat("FSM ERROR: State {0} does not have a target state {1} for transition ",
                                     CurrentStateType.ToString(),
                                     trigger.ToString());
                return;
            }

#if UNITY_EDITOR
            Debug.LogFormat("<color=cyan> State translate {0} >>> {1} .</color>", CurrentStateType.ToString(), type.ToString());
#endif

            CurrentStateType = type;
            if (states.ContainsKey(CurrentStateType))
            {
                var state = states[CurrentStateType];
                CurrentState.BeforeLeaving();
                CurrentState = state;
                CurrentState.BeforeEntering();
            }
        }
Exemple #2
0
        public void AddTransition(StateTriggerType trans, StateType id)
        {
            // Check if anyone of the args is invalid
            if (trans == StateTriggerType.NullTransition)
            {
                Debug.LogError("FSMState ERROR: NullTransition is not allowed for a real transition");
                return;
            }

            if (id == StateType.NullState)
            {
                Debug.LogError("FSMState ERROR: NullStateID is not allowed for a real ID");
                return;
            }

            //   check if the current transition was already inside the map
            if (map.ContainsKey(trans))
            {
                Debug.LogErrorFormat("FSMState ERROR: State {0} already has transition {1} Impossible to assign to another state",
                                     StateType.ToString(),
                                     trans.ToString());
                return;
            }
            map.Add(trans, id);
        }
Exemple #3
0
 public StateType GetStateType(StateTriggerType trans)
 {
     if (map.ContainsKey(trans))
     {
         return(map[trans]);
     }
     return(StateType.NullState);
 }
Exemple #4
0
        public void DeleteTransition(StateTriggerType trans)
        {
            // Check for NullTransition
            if (trans == StateTriggerType.NullTransition)
            {
                Debug.LogError("FSMState ERROR: NullTransition is not allowed");
                return;
            }

            // Check if the pair is inside the map before deleting
            if (map.ContainsKey(trans))
            {
                map.Remove(trans);
                return;
            }
            Debug.LogErrorFormat("FSMState ERROR: Transition {0} passed to {1} was not on the state's transition list",
                                 trans.ToString(),
                                 StateType.ToString());
        }