Exemple #1
0
            /// <summary>
            /// Gets a valid transition based on the event.
            /// </summary>
            /// <param name="transitionEvent">The transition event.</param>
            /// <returns>The transition object.</returns>
            private StateTransition GetValidTransition(StateTransitionEvent transitionEvent)
            {
                var transitions = this.StateTransitions.Where(t => t.Start == this.CurrentState && t.AllowedEvents.HasFlag(transitionEvent)).ToList();

                if (transitions == null || transitions.Count() != 1)
                {
                    throw new NotSupportedException(string.Format("The requested (current state = {0}, event = {1}) operation is not supported.", this.CurrentState, transitionEvent));
                }

                var transition = transitions[0];

                return(transition);
            }
Exemple #2
0
            /// <summary>
            /// Moves to the next state asynchronously.
            /// </summary>
            /// <typeparam name="TResult">The type of the result object.</typeparam>
            /// <param name="entitySet">The target entity set.</param>
            /// <param name="action">The action name.</param>
            /// <param name="method">The method to be executed.</param>
            /// <param name="isRequestOffline">The flag indicating whether the current request is offline request.</param>
            /// <returns>The result object.</returns>
            private async Task <TResult> MoveNextAsync <TResult>(string entitySet, string action, Func <IContext, Task <TResult> > method, bool isRequestOffline)
            {
                StateTransitionEvent transitionEvent = await this.GetEventForRequestAsync(action, isRequestOffline);

                var transition = this.GetValidTransition(transitionEvent);

                switch (transition.Action)
                {
                case StateTransitionAction.ExecuteOnlineFirstIfFailedSwitchToOffline:
                    return(await ExecuteOnlineIfFailedTriggerOfflineRequestAsync(entitySet, action, method, transition.Stop));

                case StateTransitionAction.ExecuteOnlineAndOffline:
                    return(await ExecuteBothOnlineAndOfflineAsync(method, transition.Stop));

                case StateTransitionAction.ExecuteOnlineOnly:
                    return(await ExecuteOnlineAsync(method, transition.Stop));

                case StateTransitionAction.ExecuteOfflineOnly:
                    return(await ExecuteOfflineAsync(method, transition.Stop));

                case StateTransitionAction.SwitchToOffline:
                    return(await SwitchToOfflineAndExecuteAsync(action, method, transition.Stop));

                case StateTransitionAction.SwitchToOnline:
                    return(await SwitchToOnlineAndExecuteIfFailedTriggerOfflineRequestAsync(entitySet, action, method, transition.Stop));

                case StateTransitionAction.ChangeState:
                    return(await Task.Run <TResult>(() =>
                    {
                        SetState(transition.Stop);
                        return null;
                    }));

                default:
                    throw new NotSupportedException("Unsupported transition action.");
                }
            }
Exemple #3
0
            /// <summary>
            /// Moves to the next state asynchronously.
            /// </summary>
            /// <param name="transitionEvent">The transition event.</param>
            /// <returns>No return.</returns>
            private async Task MoveNextAsync(StateTransitionEvent transitionEvent)
            {
                var transition = this.GetValidTransition(transitionEvent);

                switch (transition.Action)
                {
                case StateTransitionAction.SwitchToOffline:
                    await this.SwitchToOfflineAsync(transition.Stop);

                    break;

                case StateTransitionAction.SwitchToOnline:
                    await this.SwitchToOnlineAsync(transition.Stop);

                    break;

                case StateTransitionAction.ChangeState:
                    this.SetState(transition.Stop);
                    break;

                default:
                    throw new NotSupportedException("Unsupported transition action.");
                }
            }
 public StateTransition(ChainedContextState start, ChainedContextState stop, StateTransitionEvent allowedEvents, StateTransitionAction action)
 {
     this.Start         = start;
     this.Stop          = stop;
     this.AllowedEvents = allowedEvents;
     this.Action        = action;
 }