public void Update(double elapsedTime) { _level.Update(elapsedTime, _gameTime); _gameTime -= elapsedTime; if (_gameTime <= 0) { if (_gameData.CurrentLevel.Stage < _gameData.TotalLevels) { _gameData.CurrentLevel.Stage++; OnGameStart(); } else if (_gameData.CurrentLevel.Stage >= _gameData.TotalLevels) { _gameData.CurrentLevel.Stage = 1; OnGameStart(); _gameData.JustWon = true; _system.ChangeState("game_over"); } } if (_level.HasPlayerDied()) { _gameData.CurrentLevel.Stage = 1; OnGameStart(); _gameData.JustWon = false; //_countDown -= elapsedTime; // if(_countDown <= 0) //{ _system.ChangeState("game_over"); //} } }
private void InitEditStates() { _editState.AddState("default", new DefaultEditState(_input, _scene.NavMesh)); _editState.AddState("add_vertex", new AddVertexState(_input, _scene.NavMesh)); _editState.AddState("add_link", new AddLinkState(_input, _scene.NavMesh)); _editState.AddState("add_polygon", new AddPolygonState(_input, _scene.NavMesh)); _editState.ChangeState("default"); }
private void InitializeGameState() { // Load the game states here _system.AddState("texture_test", new MultipleTexturesState(_textureManager)); _system.AddState("sound_test", new SoundTestState(_soundManager)); _system.ChangeState("sound_test"); }
public Game(int width, int height) : base(width, height) { // Load textures _textureManager.LoadTexture("penguin", "Images/penguin.png"); _textureManager.LoadTexture("font", "Fonts/Arial/font.png"); // Add all states that will be used _system.AddState("splash", new SplashScreenState(_system)); _system.AddState("title_menu", new TitleMenuState()); _system.AddState("settings", new SettingsMenuState()); _system.AddState("playing", new PlayingGameState()); _system.AddState("sprite_test", new DrawSpriteState(_textureManager)); _system.AddState("new_sprite_test", new TestSpriteClassState(_textureManager)); _system.AddState("text_test_state", new TextTestState(_textureManager)); _system.AddState("fps_test_state", new FPSTestState(_textureManager)); _system.AddState("wave_graph_state", new WaveformGraphState()); _system.AddState("special_eff_state", new SpecialEffectState(_textureManager)); _system.AddState("circle_intersect", new CircleIntersectionState(_input)); _system.AddState("rectangle_intersect", new RectangleIntersectionState(_input)); // select the start state _system.ChangeState("rectangle_intersect"); // Setup orthographic view Setup2DGraphics(ClientSize.Width, ClientSize.Height); }
private void Finish() { _gameData.JustWon = false; ///<remarks>重新开始</remarks> _system.ChangeState("start_menu"); _countDown = _timeOut; }
private void InitializeMenu() { float buttomwidth = 100; float buttomheight = 20; _menu = new RadioVerticalMenu(0, 150, _input, 60); Button startGame = new Button( delegate(object o, EventArgs e) { ///<remarks>正式开始游戏</remarks> _system.ChangeState("inner_game"); }, new Text("开始", _generalFont), buttomwidth, buttomheight, _input); Button exitGame = new Button( delegate(object o, EventArgs e) { ///<remarks>退出</remarks> System.Windows.Forms.Application.Exit(); }, new Text("退出", _generalFont), buttomwidth, buttomheight, _input); ///<remarks>添加菜单</remarks> _menu.AddButton(startGame); _menu.AddButton(exitGame); }
public Form1() { _fastLoop = new FastLoop(GameLoop); _system = new StateSystem(); InitializeComponent(); Stage.InitializeContexts(); Setup2DGraphics(ClientSize.Width, ClientSize.Height); Sys.LoadMap(); Sys.InitializeMap(); Sys.halfHeight = ClientSize.Height / 2; Sys.halfWidth = ClientSize.Width / 2; Sys.preX = ClientSize.Width / Sys.currentMap.map.GetLength(0); Sys.preY = ClientSize.Height / Sys.currentMap.map.GetLength(1); Gl.glScalef(0.02f / Sys.preX, 0.02f / Sys.preY, 1); _system.AddState("map", Sys.currentMap); _system.ChangeState("map"); Form2 frm = new Form2(); frm.Show(); timer1.Enabled = true; //Gl.glTranslatef(-ClientSize.Width / 2, -ClientSize.Height / 2, 0); }
private void InitializeGameState() { //Load Game States _system.AddState("start_menu", new StartMenuState(_titleFont, _generalFont, _computerFont, _input, _system, _persistantGameData)); _system.AddState("inner_game", new InnerGameState(_system, _input, _persistantGameData, _generalFont, _textureManager, _soundManager)); _system.AddState("game_over", new GameOverState(_persistantGameData, _system, _input, _generalFont, _titleFont)); _system.ChangeState("start_menu");//default state }
private void CheckForPaused() { if (_input.Controller.ButtonStart.Pressed || _input.Keyboard.IsKeyPressed(System.Windows.Forms.Keys.Enter)) { _innerStateSystem.ChangeState("paused"); } }
private void InitializeGameState() { // Load game states here _system.AddState("start_menu", new StartMenuState(_font, _titleFont, _generalFont, _input, _system, _soundManager)); _system.AddState("inner_game", new InnerGameState(_input, _system, _textureManager, _soundManager, _levelManager, _persistantGameData, _font, _titleFont)); _system.AddState("game_over", new GameOverState(_persistantGameData, _system, _input, _generalFont, _titleFont, _soundManager)); _system.ChangeState("start_menu"); }
private void InitializeGameState() { // Game states are loaded here _system.AddState("start_menu", new StartMenuState(_titleFont, _generalFont, _input, _system)); _system.AddState("inner_game", new InnerGameState(_system, _input, _persistantGameData, _generalFont)); _system.AddState("game_over", new GameOverState(_persistantGameData, _system, _input, _generalFont, _titleFont)); _system.ChangeState("start_menu"); }
public void CreateState() { StateSystem stateSystem = new StateSystem(); DrawSpriteState drawSpriteState = new DrawSpriteState(); stateSystem.AddState("drawSprite", drawSpriteState); stateSystem.ChangeState("drawSprite"); }
private void Finish() { _gameData.JustWon = false; _gameData.Score = 0; _gameData.Lives = 2; _system.ChangeState("start_menu"); _countDown = _timeOut; }
public void StateSystemUpdateTest() { stateSystemUpdate = new StateSystem(); stateSystemUpdate.AddState("drawSprite", new DrawSpriteState()); stateSystemUpdate.ChangeState("drawSprite"); FastLoop fastLoop = new FastLoop(GameLoopTest); }
public void StateSystemChangeWorks() { StateSystem stateSystem = new StateSystem(); stateSystem.AddState("splash", new SplashScreenState(stateSystem)); stateSystem.ChangeState("splash"); Assert.True(true); }
public void Update(double deltaTime) { _delayInSeconds -= deltaTime; if (_delayInSeconds <= 0) { _delayInSeconds = 3; _system.ChangeState("title_menu"); } }
public void Update(double elapsedTime) { Point mousePos = _input.Mouse.Position; FindNearestPolygon(mousePos); FindSelectedVertex(mousePos); if (_input.Keyboard.IsKeyPressed(System.Windows.Forms.Keys.A)) { _convexPolyForm.Add(new ConvexPolyForm(mousePos)); } if (_input.Keyboard.IsKeyPressed(System.Windows.Forms.Keys.I)) { if (_selectedPoly != null) { _selectedPoly.TryAddVert(mousePos); } } if (_input.Keyboard.IsKeyPressed(System.Windows.Forms.Keys.C)) { _editState = EditState.ConnectPressed; _connectStart = mousePos; } if (_input.Keyboard.IsKeyPressed(System.Windows.Forms.Keys.F)) { _pathFinder.Init(_convexPolyForm, _connections); _stateSystem.ChangeState("pathfinder"); } if (_input.Mouse.LeftPressed && _editState == EditState.ConnectPressed) { CheckForConnection(); _editState = EditState.Default; } if (_editState == EditState.ConnectPressed) { FindIntersectedEdges(_connectStart, mousePos); } if (_input.Mouse.LeftHeld && _selectedVert != -1) { _editState = EditState.VertexPressed; _selectedPoly.TryUpdateVertPosition(_selectedVert, mousePos); } else { if (_editState == EditState.VertexPressed) { _editState = EditState.Default; } } }
private void InitializeGameState() { // Game states are loaded here _system.AddState("start_menu", new StartMenuState(_titleFont, _generalFont, _input, _system)); _system.AddState("inner_game", new InnerGameState(_system, _input, _textureManager, _persistantGameData, _generalFont)); _system.AddState("game_over", new GameOverState(_persistantGameData, _system, _input, _generalFont, _titleFont)); _system.AddState("help_state", new CreditState(_persistantGameData, _system, _input, _generalFont, _titleFont)); _system.AddState("kabajie", new KabajiEgara(_persistantGameData, _system, _input, _generalFont, _titleFont)); _system.ChangeState("start_menu"); }
private void InitializeGameState() { //Game states loaded here _system.AddState("start_menu", new StartMenuState(_fontManager, _input, _system)); _system.AddState("inner_game", new InnerGameState(_system, _input, _persistantGameData, _fontManager, _textureManager)); _system.AddState("game_over", new GameOverState(_persistantGameData, _system, _input, _fontManager)); _system.ChangeState("start_menu"); }
public void Update(double elapsedTime) { _level.Update(elapsedTime, _gameTime); _gameTime -= elapsedTime; if (_gameTime <= 0) { OnGameStart(); _gameData.JustWon = true; _system.ChangeState("game_over"); } if (_level.HasPlayerDied()) { OnGameStart(); _gameData.JustWon = false; _system.ChangeState("game_over"); } }
private void InitializeGameState() { //Load Game States _system.AddState("sound_test_state", new SoundTestState(_soundManager)); _system.AddState("input_test_state", new InputTestState()); _system.AddState("mouse_test_state", new MouseTestState(_input)); _system.AddState("keyboard_test_state", new KeyboardTestState(_input)); _system.ChangeState("keyboard_test_state"); }
public void InitializeVerticalMenu() { Button resumeGame = new Button( delegate(object o, EventArgs e) { _system.ChangeState("unpaused"); }, new Text("Resume", _fontManager.Get("general_font"))); _vmenu.AddButton(resumeGame); }
public void Update(double elapsedTime) { _gameTime -= elapsedTime; if (_gameTime <= 0) { OnGameStart(); _gameData.JustWon = true; _system.ChangeState("game_over"); } }
public void Update(double elapsedTime) { _lvlTitleTime -= elapsedTime; if (_lvlTitleTime < 0) { _gameTime += elapsedTime; _level.Update(elapsedTime, _gameTime); _score.Update(_gameData.Score); _lives.Update(_gameData.Lives); //if (_gameTime < 0) if (_level.Finished) { if (_gameData.CurrentLevel.NextLevel != null && _gameData.CurrentLevel.NextLevel != string.Empty) { _gameData.NewGame = false; _gameData.CurrentLevel = _levelManager.Load(_gameData.CurrentLevel.NextLevel); } else { _gameData.JustWon = true; _gameData.NewGame = true; _gameData.CurrentLevel = _levelManager.Load("Level_1"); UpdateHighScore(_gameData.Score); _system.ChangeState("game_over"); } OnGameStart(); } if (_level.HasPlayerDied()) { _gameData.JustWon = false; _gameData.NewGame = true; _gameData.CurrentLevel = _levelManager.Load("Level_1"); OnGameStart(); _system.ChangeState("game_over"); } } }
private void InitializeMenu() { _menu = new VerticalMenu(0, 150, _input, _soundManager); Button start_game = new Button( delegate(object o, EventArgs e) { // Do start functionality _soundManager.StopSound(_backgtound_music); _system.ChangeState("inner_game"); }, new Text("START", _generalFont)); Button options = new Button( delegate(object o, EventArgs e) { // Do start functionality _soundManager.StopSound(_backgtound_music); _system.ChangeState("inner_game"); }, new Text("OPTIONS", _generalFont)); Button hight_scores = new Button( delegate(object o, EventArgs e) { // Do start functionality _soundManager.StopSound(_backgtound_music); _system.ChangeState("inner_game"); }, new Text("HIGH SCORES", _generalFont)); Button exit_game = new Button( delegate(object o, EventArgs e) { // Quit System.Windows.Forms.Application.Exit(); }, new Text("EXIT", _generalFont)); _menu.AddButton(start_game); _menu.AddButton(options); //_menu.AddButton(hight_scores); _menu.AddButton(exit_game); }
/// <summary> /// 初始化游戏状态 /// </summary> private void InitializeGameState(Size _windowSize) { // Game states are loaded here _system.AddState("start_menu", new StartMenuState(_titleFont, _generalFont, _input, _system, _textureManager, _windowSize)); _system.AddState("inner_game", new InnerGameState(_system, _input, _textureManager, _persistantGameData, _generalFont, _titleFont, _windowSize)); _system.AddState("game_over", new GameOverState(_persistantGameData, _system, _input, _generalFont, _titleFont)); //system.AddState("circle_state", new CircleIntersectionState(_input)); //_system.AddState("mouse_test", new MouseButtonState(_input)); _system.ChangeState("start_menu"); //_system.ChangeState("circle_state"); //_system.ChangeState("mouse_test"); }
public void Update(double elapsedTime) { _plotter.Update(elapsedTime, _input.Mouse.Position); if (_input.Mouse.LeftPressed) { Polygon polygon = _plotter.AddPoint(_input.Mouse.Position); if (polygon != null) { _pathData.NavMesh.Polygon = polygon; _system.ChangeState("test_path"); } } }
private void InitializeMenu() { _menu = new VerticalMenu(0, 150, _input); Button startGame = new Button( delegate(object o, EventArgs e) { _system.ChangeState("inner_game"); }, new Text("Start", _generalFont)); Button exitGame = new Button( delegate(object o, EventArgs e) { // Quit System.Windows.Forms.Application.Exit(); }, new Text("Exit", _generalFont)); Button helpPage = new Button( delegate(object o, EventArgs e){ //change state to help page _system.ChangeState("help_state"); }, new Text("Game Help", _generalFont)); Button kabajie = new Button( delegate(object o, EventArgs e) { //change state to help page _system.ChangeState("kabajie"); }, new Text("Kabaji Egara", _generalFont)); _menu.AddButton(startGame); _menu.AddButton(exitGame); _menu.AddButton(helpPage); _menu.AddButton(kabajie); }
public void InitializeInnerStateSystem() { _innerStateSystem.AddState("paused", new InnerMenuState( _input, _fontManager, _innerStateSystem)); _innerStateSystem.AddState("unpaused", new InnerGameplayState( _input, _fontManager, _textureManager, _innerStateSystem, _gameData, _renderer)); _innerStateSystem.ChangeState("unpaused"); }
private void InitializeGameState() { //Game states loaded here _system.AddState("main_menu_state", new MainMenuState( _input, _fontManager, _system)); _system.AddState("inner_game_state", new InnerGameState( _input, _system, _textureManager, _fontManager, _gameData)); _system.ChangeState("main_menu_state"); }