Exemple #1
0
 public void OnStateChanged(StateScriptableObject oldState, StateScriptableObject newState)
 {
     if (newState == _gameMode)
     {
         _timerRef.Value          = 0;
         _meatballTimeSplit.Value = 0f;
         _isMeatballRun.Value     = false;
         _isMeatballTouched.Value = false;
         StartCoroutine("CountTimer");
     }
     else
     {
         StopCoroutine("CountTimer");
     }
 }
Exemple #2
0
 // Compare State Values and Trigger Appropriate Animation event when state changes
 public void OnStateChanged(StateScriptableObject oldState, StateScriptableObject newState)
 {
     if (newState == _start)
     {
         _animator.SetTrigger("ToStart");
     }
     else if (newState == _instructions)
     {
         _animator.SetTrigger("ToInstructions");
     }
     else if (newState == _gameMode)
     {
         _animator.SetTrigger("ToGameMode");
     }
     else if (newState == _levelComplete)
     {
         _animator.SetTrigger("ToLevelComplete");
     }
     else if (newState == _backstory)
     {
         _animator.SetTrigger("ToBackStory");
     }
 }
Exemple #3
0
 void OnStateChanged(ExternalVariable <StateScriptableObject> sender, StateScriptableObject oldState, StateScriptableObject newState)
 {
     _onStateChange.Invoke(oldState, newState);
 }