Exemple #1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     StateReciever.SetState(States.INACTIVE);
     transitionCamera.GetComponent <CameraSplice>().enabled = true;
     particle.Play();
     gameObject.SetActive(false);
 }
Exemple #2
0
 void LateUpdate()
 {
     if (particleSystem.isPlaying)
     {
         Vector3 screenPoint = Camera.main.WorldToViewportPoint(UIElement.transform.position);
         if (screenPoint.x > horizontalPosition - range && screenPoint.x < horizontalPosition + range)
         {
             //Camera.main.enabled = false;
             //newCamera.enabled = true;
             //this.enabled = false;
             StateReciever.SetState(States.ACTIVE);
             SceneChanger.ChangeScene("Level1");
         }
     }
 }
Exemple #3
0
 private void FixedUpdate()
 {
     if (runInstance > runTimes)
     {
         mask.SetActive(false);
         image.SetActive(false);
         StateReciever.SetState(States.ACTIVE);
         this.enabled = false;
         return;
     }
     timeRunning++;
     if (timeRunning >= maxTime)
     {
         runInstance++;
         mask.GetComponent <RectTransform>().position = startPos;
         mask.GetComponent <Rigidbody2D>().velocity   = Vector2.zero;
         timeRunning = 0;
     }
     mask.GetComponent <Rigidbody2D>().AddForce(force * Mathf.Clamp(timeRunning / 30, 0, 1) * forceMultiplierOverTime, ForceMode2D.Force);
 }