private void Awake()
    {
        statePursuePlayer = new StatePursuePlayer(this);
        stateStandby      = new StateStandby(this);

        agent = GetComponent <NavMeshAgent>();
    }
Exemple #2
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    private void Awake()
    {
        statePursuePlayer = new StatePursuePlayer(this);
        statePursueEnemy  = new StatePursueEnemy(this);

        agent = GetComponent <NavMeshAgent>();

        playerActualPosition = PlayerObject.transform.position.x;
    }