private void Awake() { statePursuePlayer = new StatePursuePlayer(this); stateStandby = new StateStandby(this); agent = GetComponent <NavMeshAgent>(); }
private void Awake() { statePursuePlayer = new StatePursuePlayer(this); statePursueEnemy = new StatePursueEnemy(this); agent = GetComponent <NavMeshAgent>(); playerActualPosition = PlayerObject.transform.position.x; }