Exemple #1
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 public override void Jump()
 {
     StatePlayer.ChangeState(StatePlayer.StateWalk());
 }
Exemple #2
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 public override void Sprint()
 {
     StatePlayer.ChangeState(StatePlayer.StateSprint());
 }
Exemple #3
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 public override void CancelWalk()
 {
     StatePlayer.ChangeState(StatePlayer.StateCrouch());
 }
 public override void CancelCrouch()
 {
     StatePlayer.ChangeState(StatePlayer.StateIdle());
 }
 public override void Fall()
 {
     StatePlayer.ChangeState(StatePlayer.StateFall());
 }
Exemple #6
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 public override void Walk()
 {
     StatePlayer.ChangeState(StatePlayer.StateCrouchWalk());
 }
Exemple #7
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 public override void CancelJump()
 {
     StatePlayer.ChangeState(StatePlayer.StateAirMoveCrouchFall());
 }
Exemple #8
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 public override void Crouch()
 {
     StatePlayer.ChangeState(StatePlayer.StateAirMoveCrouchJump());
 }
Exemple #9
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 public override void CancelFall()
 {
     StatePlayer.ChangeState(StatePlayer.StateWalk());
 }
 public override void Walk()
 {
     StatePlayer.ChangeState(StatePlayer.StateAirMoveJump());
 }
 public override void CancelJump()
 {
     StatePlayer.ChangeState(StatePlayer.StateFall());
 }
Exemple #12
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 public override void Crouch()
 {
     StatePlayer.ChangeState(StatePlayer.StateSlide());
 }
 public override void Walk()
 {
     StatePlayer.ChangeState(StatePlayer.StateAirMoveCrouchFall());
 }
 public override void Crouch()
 {
     StatePlayer.ChangeState(StatePlayer.StateCrouchFall());
 }