void Awake() { blockingStateListener = new UnityAction(Block); enemy = GetComponent <StatePatternBlocker>(); }
public BlockingState(StatePatternBlocker statePatternEnemy) { enemy = statePatternEnemy; }
void Awake() { blockingStateListener = new UnityAction(Block); enemy = GetComponent <StatePatternBlocker>(); }
public BlockingState(StatePatternBlocker statePatternEnemy) { enemy = statePatternEnemy; }