Exemple #1
0
 public void HitOrDie(WeaponCtrl target, bool doHitAnimation)
 {
     if (staMgr.HP <= 0)
     {
         //already dead;
     }
     else
     {
         staMgr.Add(-1 * target.GetAtk());
         if (staMgr.HP > 0)
         {
             if (doHitAnimation)
             {
                 Hit();
             }
             //do some vfx, like splatter blood...
         }
         else
         {
             Die();
         }
     }
 }