// Use this for initialization void Start() { stateManagerBehaviour = GameObject.Find("StateManager").GetComponent <StateManagerBehaviour>(); playerController = GameObject.Find("Player").GetComponent <PlayerController>(); totalTrackCount = guitarScoreSequences.Length + otherScoreSequences.Length; happinessBucketSize = 100 / totalTrackCount; currentHappinessBucket = 0; guitarUnlockCount = 0; foreach (AudioSource source in guitarScoreSequences) { source.mute = false; source.volume = 0; } foreach (AudioSource source in otherScoreSequences) { source.mute = false; source.volume = 0; } }